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Danse Macabre Part 4

3,398 bytes removed, 15:08, 4 August 2019
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The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)
 
At each step, if they fail, they get battles from that point on, the alarm leevl goes up each time they fail.
===Entrance===
The entrance is concealed and they have to find the entrance.
Eye of detail : reveals one of the tombs that was frequently opened
===Crypt===Knowledge : Reveals the name of a person that is not supposed to be buried here
They hear chants from outside the crypt, but they are locked in and must proceed without sound.Strength : Allows to open all tombs quickly
===Undercrypt==The see evidence Worse case scenario they spend a lot of what happened. Secret ritual place.When they leave, time doing it locks behind them. They don't have Which advances the key to openambiance track by one.
Rodin gate of hellUner it is a very narrow tunnel recently dug, they have to crawl for a certain time, then they arrive in the crypt.
===CathedralCrypt===The crypt is situated in the cathedral.When they enter, they hear chanting from outside.
They see the ritual happeningThere is a monk that heard them enter. They know where they are. They try to leave without being seenHe hides.
If When they reach the exitare all inside, they win, next phase. If not. They are caught, hurt and next phasehear a lock sound.
"Crosier" lock them in. He has The monk just locked the key to open all gate they came from, then he throw away the doors of the cathedral. Impossible to leave without the keykeys.
They are locked in.
Three doors in total : The door they came from, locked with a heavy gate.
The heavy iron gate that leads to the cathedral : Locked before they came in.
A strange wooden door.
=Part 4 The tower of bones=They find the tower of bones. Then a fire He starts.At the endshouting, a dark ship lands with the black plague onboard Italian sailors. (genois)And they manage to kill "sword"him quickly.
==Ambiance Track==*0min The fire starts. The cathedral is on fire.*15min The fire is unnaturally strong. They smell strong incense.*15min The tower burns, revealing skeletal hands in the fire.*30min Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding have to find a spire of entwined skeletons.*45min The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls.*60min More and more skeletons start falling from the tower.*75min *100min The tower collapses. Same for the roof of the Cathedral. They are hurtway out without making too much noise.
The monk threw away the keys through the gate they took to enter. Just one key is reachable.
==Scenario Track==Action : they have to find a smart way to reach it.
It is a key with a carved skull on it. The ritual is accomplished, they start to burn the towerkey looks like a crosier.
AS the tower burns, it reveals all the corpses bound in There is a spiralwooden door which is covered with metal sculptures of skeletons. Skeleton dancing with people.It is locked.
Fire pours through Action : put the skullskey where the skeleton is dancing with a deacon. It pops a skul which hides a keyhole.
They hear horrible sounds, like souls.===Undercrypt==
The air There is filled with a very strong incense, makes them hallucinatesmell that pours from the room behind.The players puke.
Phase after phase the fire become more unnatural and stronger. Start to burn more and more THe room is an ancient crypt with statues, all of the cathedralwhich where mutilated.
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
BOSS fight against the deacon "Crosier". The see "sword" leave Lots of holes where carved in the distance.walls and clay statues are there showing horrible scenees (rodin gates of hell style)
"Crosier" In the corner of the room there is trying a pedestal to hold put a book and lots of chains to keep it. But the players off while the other artefact bearers run awaybook is absent.
They see a bookshelf and lots of notes.
  ==Epilogue==Epilogue musics : *'''Epique entre-scenart gagant 12-Pista de audio 12.mp3'''*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3''' (put it twice)*'''Fin epique glorieuse 06-Final'''*Then loop this Playlist '''Normal-Prima'''Next scenario : Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!  [[Category:Scenario]]           =Intro= * Initial situation :   =Part A Danse Macabre=* '''Normal : '''  ==Ambiance track==Cour des Miracles, Bandits, Beggars etc... Interaction with all the kind of people you cna find in an hospice.*0min Meeting with the deacon, description of the hospice*15min *30min *45min *60min *75min *100min  At the end it burns and they are wounded ==Scenario Track== The players arrive at the cathedral of Marseille. They are Greeted by the deacon (évèque) of Marseille.He has a crosier (crosse épiscopale) made of bones. He greets the players and they talk about the Masquerade that will happen. He is very cooperative (he's a Trickster). The Cathedral is being expanded, they want to build some new towers https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille#Les_remaniements_d%E2%80%99Urbain_V He will let them visit if they want except the tower because it's unstable yet. Worse case scenario if they really want to visit the tower, they see nothing. Bones are hidden inside bricks made of material that can burn but looks like stone. He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players. The point is to lure players into a trap. They visit the hospice with the deacon.They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.  Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear) They can see a valet there. When they catch him, he instantly begs for mercy and gives them the key. The key have blood on it and a skull carved. (like barbe bleue) He propose to guide them. He brings them to a trap. They are attacked.   The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend. Most of the cathedral residents join, there last written note is an area for the more nobles. It's held in part of the cathedral everyone has masks. They feel some very heavy ambiance. Action : scan the crowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as much as possible. They are extremely defensive. Action : follow them, they can see that a weird person give them all a letter.  Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk. The letter is a name and date in the past and a time. It's the name of a person who died. Action : Tonight they should go to the grave of the person with the given name. When they leave the maskerade, the fire starts, but they are spared.If they fail, they see an artefact bearer run away and lose the letter.  There they see someone waiting for them.The person will try to run away, but they will catch him. He tell them where to go.They should go to a family crypt.  They are attacked by a squeleton, but defeat them easily or get wounded. Clearly there are traces of a recent passage.  =Part A The tower of bones=*'''Normal : ''' ==Ambience Track==*15min *30min *45min *60min *75min *100min '''Music : ''' ==Scenario Track==  ===Entrance=== The entrance is concealed and they have to find the entrance.  ===Crypt=== They hear chants from outside the crypt, but they are locked in and must proceed without sound. ===Undercrypt==The see evidence of what happened. Secret ritual place.When they leave, it locks behind them. They don't have the key to open. Rodin gate of hellcontract.
 
=Part 4 The tower of bones=
They find the tower of bones. Then a fire starts.
At the end, a dark ship lands with the black plague onboard Italian sailors. (genois)
And they manage to kill "sword"
 
==Ambiance Track==
*0min The fire starts. The cathedral is on fire.
*15min The fire is unnaturally strong. They smell strong incense.
"Crosier" is trying to hold the players off while the other artefact bearers run away.
 
 
 
==Epilogue==
Epilogue musics :
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3'''
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3''' (put it twice)
*'''Fin epique glorieuse 06-Final'''
*Then loop this Playlist '''Normal-Prima'''
Next scenario : Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!
[[Category:Scenario]]