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Danse Macabre Part 4

4,649 bytes added, 22:53, 28 July 2019
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Every time it rains, orphans disappear.
XXXXXXX Not logical, WHY Only during rain ???
(if the ask the orphans to stop begging, they need to pay, but it doesn't solve anything, just stop the killings)
*Then loop this Playlist '''Normal-Prima'''
Next scenario : Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!
 
 
[[Category:Scenario]]
 
 
 
 
 
 
 
 
 
 
 
=Intro=
 
* Initial situation :
 
 
=Part A Danse Macabre=
* '''Normal : '''
 
 
==Ambiance track==
Cour des Miracles, Bandits, Beggars etc... Interaction with all the kind of people you cna find in an hospice.
*0min Meeting with the deacon, description of the hospice
*15min
*30min
*45min
*60min
*75min
*100min
 
At the end it burns and they are wounded
 
==Scenario Track==
 
The players arrive at the cathedral of Marseille. They are Greeted by the deacon (évèque) of Marseille.
He has a crosier (crosse épiscopale) made of bones.
 
He greets the players and they talk about the Masquerade that will happen.
 
He is very cooperative (he's a Trickster).
 
The Cathedral is being expanded, they want to build some new towers https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille#Les_remaniements_d%E2%80%99Urbain_V
 
He will let them visit if they want except the tower because it's unstable yet.
 
Worse case scenario if they really want to visit the tower, they see nothing. Bones are hidden inside bricks made of material that can burn but looks like stone.
 
He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players.
 
The point is to lure players into a trap.
 
They visit the hospice with the deacon.
They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.
 
 
Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)
 
They can see a valet there. When they catch him, he instantly begs for mercy and gives them the key.
 
The key have blood on it and a skull carved. (like barbe bleue)
 
He propose to guide them.
 
He brings them to a trap.
 
They are attacked.
 
 
 
The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.
 
Most of the cathedral residents join, there is an area for the more nobles.
 
It's held in part of the cathedral everyone has masks.
 
They feel some very heavy ambiance.
 
Action : scan the crowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as much as possible. They are extremely defensive.
 
Action : follow them, they can see that a weird person give them all a letter.
 
 
Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.
 
The letter is a name and date in the past and a time. It's the name of a person who died.
 
Action : Tonight they should go to the grave of the person with the given name.
 
When they leave the maskerade, the fire starts, but they are spared.
If they fail, they see an artefact bearer run away and lose the letter.
 
There they see someone waiting for them.
The person will try to run away, but they will catch him. He tell them where to go.
They should go to a family crypt.
 
They are attacked by a squeleton, but defeat them easily or get wounded.
 
Clearly there are traces of a recent passage.
 
 
=Part A The tower of bones=
*'''Normal : '''
 
==Ambience Track==
*15min
*30min
*45min
*60min
*75min
*100min '''Music : '''
 
==Scenario Track==
 
 
===Entrance===
 
The entrance is concealed and they have to find the entrance.
 
 
===Undercrypt==
The see evidence of what happened. Secret ritual place.
When they leave, it locks behind them. They don't have the key to open.
 
Rodin gate of hell.
 
 
*0min The fire starts. The cathedral is on fire.
*15min The fire is unnaturally strong. They smell strong incense.
*15min The tower burns, revealing skeletal hands in the fire.
*30min Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding a spire of entwined skeletons.
*45min The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls.
*60min More and more skeletons start falling from the tower.
*75min
*100min The tower collapses. Same for the roof of the Cathedral. They are hurt.
 
 
==Scenario Track==
 
The ritual is accomplished, they start to burn the tower.
 
AS the tower burns, it reveals all the corpses bound in a spiral.
 
Fire pours through the skulls.
 
They hear horrible sounds, like souls.
 
The air is filled with strong incense, makes them hallucinate.
 
Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.
 
 
BOSS fight against the deacon "Crosier". The see "sword" leave in the distance.
 
"Crosier" is trying to hold the players off while the other artefact bearers run away.
 
[[Category:Scenario]]