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=Intro=Teaser==Send to the players before the game :
* Initial situation :
**Date : 28 October 1347
**Location : Marseilles (Provence, Holy Roman Empire)
Previously, the players have found an invitation for a Masquerade (Bal Masqué) for the Toussaint 31 Oct 1347 !!!! (Fete des morts).
There was a date, but no address on it.
On the invitation, there is a drawing of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
This is a hint that the ball will happen in Marseille.
And indeed, a ball is organised there, near the docks.
Every year, a Masquerade (Bal Masqué) is organised in Marseille by the church. It happens in the cathedral : https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
The players go to the cathedral early. To prepare.The maskerade is organised every year it's not connected to "the BookL" is an alchemist. He has a book made whose cover is made of bonesHe manipulates "L" uses this venue as a way to secretly give instructions on the sword" actual meeting place and promise him reaches beyond imagination if he accomplishes a ritualtime.This The meeting will happen in the cathedral where they will do the final ritual requires lots of sacrifices and teh construction of a chapelthe bones.The aim deacon of the cathedral ("Bishop") is to summon the black plaguecorrupted as well.
The danse macabre masquerade
The cathedral is mostly closed. Because it's in construction.
All services are held in one wing which is still open
They build a spire of bones, to be sure the workers aren't aware that those are bones, they are hidden in word and straws
If successful, this ritual will multiply the virality of the plague and let it spread through europe.
* Unsolved mysteries :
Why triggering trigger the Black Plague ?Who organises and controls all of this is "L" ? (Where does those "bookBone" objects come from ? someone else ?)
* Historical themes :
Bal des Ardents : https://fr.wikipedia.org/wiki/Bal_des_ardents tragic even where a charivari ended in a fire
Cour des miracles
Orphans
Aumone
Hospital
Cathedral
=Part 1 Cour des Miracles=
* '''Normal : Z_Normal-Cathédrale Silencieuse'''
The danse macabre masqueradeevil cult will pay some poor to take part of their rituals, part of the ritual is to wound them in the shoulder. The cathedral wound is mostly closed. Because the shape of a hare foot, it's in construction.All services are held in one wing which is still openThey build a spire the sign of bones, to be sure the workers aren't aware that those are bones, they are hidden in word and strawsdevil.
The Deacon has a crosier (crosse épiscopale) with a relic inside. A little chesspiece representing a skeleton Bishop.
He greets the players and they talk about the Masquerade that will happen.
The players can make one move.
He is very cooperative (he's a Trickster).
He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players.
He says there is a heretic cult in town who takes orphans.
The point is to lure players into a trap.
They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.
(if the ask the orphans to stop begging, they need to pay, but it doesn't solve anything, just stop the killings)
Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)
Action: search for a place to hide from Ask the prositute where she met with the rain. In this street there is a place person that led her to hide from the rain. That's where they get caughtstatanic ritual.
Action : They search his home, he is not here. He propose left throught the window to go to guide thema nearby home (the two homes are very close.)
Combat (Skirmish) or they are wounded before the guards arrive.
=Part 2 Danse Macabre=
* '''Normal : Psychlopean King in Yellow (put in the background with very very low volume : Vampire Dark Waltz)'''
{{Ambiance Track| 5min =The ball starts with a feast in the cathedral. That draws all the poors. The meat tastes weird. Everyone wears a mask, even the poor. Lots of tables, from rich to poor. Different food on each tables. A very strong feeling of evil. Almost everyone have a wound at the shoulder.| 15min =Ambience Track=A strange noble come to them and ask for a Dance. He insist. If a player dance with him or refuse, he take off his mask and salute. He has the same face of a baron that died a long time ago. A splendid lady that radiates evil takes his hand to ask him to dance (she is the "Lover" of the danse macabre). Later on, the players cannot see him anymore.| 30min =Their drink have been exchanged with blood. They spit. In their food. They find a card with a skeleton. *0min "Vous qui vivez: il est certain,"*15min "Quoique cela tarde, que vous danserez.""Mais quand, Dieu seul le sait!"*30min "Réfléchissez à ce que vous ferez alors. "*| 45min= Someone shouts start attacking someone else with his knife. He is a madman : "Is saw them ! Human bodies in the cathedral ! Hundreds of them ! ! I hear their screams ! Don't get any closer !" He is not wounded at the shoulder. He is quickly surrounded by guests with skeleton masks, in particular a monk face hooded with a rosary (chapelet in english) made of bones that radiate evil take his hand and take him away (it's the Priest (curé), also an artifact) and he is taken out of the ball. Never to be seen again.*| 60min = A man with a skeleton mask come to one of the players that have an artifact. He ask him to dance and the player cannot resist. This player is gone until the next phase. He is found unconscious on the way to the cemetry. With a wound on his shoulder.*| 75min = '''Music : Behelit Berserk''' Characters chained together and covered in feathers and oil arrive and scream like monsters.*100min | 90min = '''Music : Danse Macabre''' The fire starts and the maskerade stops, players are caught in the fire. ==Scenario Track==}}
The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.
Action : scan the crowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as much as possible. They are extremely defensive.
For example they see :
A man completely obessed with a small chest hidden by a piece of cloth. The usurer.
They see a couple sitting on a donkey. The man on the back, the lady in front. Followed by a lot of people making a lot of noise. It's a charivari, a punishment because they re-married. The donkey is followed by a man with a walking stick. He radiates evil It's the Hermit.
Some of the guests start to puke blood. A doctor come to them. His face covered with a mask. He radiates evil. He walks them out of the party. They will die the next day. A Wealthy religious men with a Ring that radiates evil. The cardinal. A man with Huge arms that radiates evil. The sergent. Action : follow them, they can see that a weird person (disguised as the grim reaper) give them all a letter.
Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.
The letter is a name and date in the past and a time. It's the name of a person who died. Raymond II des Baux 1237, he was the lord of Marseille a century ago.
Action : Tonight they should go to the grave of the person with the given name. It's a small crypt.
When they leave the maskerade, the fire starts, but they are spared.
They are attacked by a squeleton, but defeat them easily have to get rid of him one way or get woundedanother.
Clearly there are traces of a recent passage.
=Part 3 The crypt=
*'''Normal : Z_Flippant-Gyorgy Ligeti''' without '''01-GyrgyLigetiRequiem'''
The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)
Uner it is a very narrow tunnel recently dug, they have to crawl for a certain time, then they arrive in the crypt.
One of the players is stuck. They have to help him.
===Crypt===
Action : they have to find a smart way to reach it.
It is a key with a carved skull on it. The key looks like a crosiersmall dagger.
There is a wooden door which is covered with metal sculptures of skeletons. Skeleton dancing with people.
It is locked.
Action : put One of the key where statues is perfectly identical to the skeleton is dancing with a deaconBone Chesspiece. It pops a skul which hides a if they pull it down, it reveals the keyhole. Then either lockpick or use the key.
===Undercrypt===
There is a very strong smell of sulfur that pours from the room behind.
The players puke.
Thé room is very warm. Because the blood pool de was boiling. They question wether they are in hell or on earth.
THe room is an ancient crypt with statues, all of which where mutilated. INstead of their heads there is an awful clay figure sqhowing horrible scenes (rodin gates of hell style)
There are 8 statues (Lucifer is missing) they represent the 9 archdevils of hell. [http://prima.wiki/images/1/15/3_Archdevils.png] [http://prima.wiki/images/7/7e/6_Secondary_Archdevils.png]
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
Action : The open book is a ledger it talks about all the "bricks" brought by each persons.
Action : Read the book son the book shelf. One of them will force the user to keep it.
Action : Analyse the alchemical substances either using a skill or by reading the books.
=Part 4 The tower of bones=
* '''Normal : Baston Skeleton Dance'''
They find the tower of bones. Then a fire starts.
{{Ambiance Track
| 5min = The fire starts. The cathedral is on fire. There's a spark of fire on their clothes which start burning.
| 15min = The fire is unnaturally strong. They smell strong incense. They see some ritualists falling with candels they recognise some poor they saw before, for example the prostiture. Tha'ts how the fire started.
| 30min = The tower burns, revealing skeletal hands in the fire. An artifact bearer drops and starts drooling. The other players can wake him up.
| 45min = Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding a spire of entwined skeletons.
| 60min = The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls. All the players who have artifact start walking toward the tower, the other players stop them, but they all temporarily insane.
| 75min = More and more skeletons start falling from the tower. THe ground is glowing red with skeletons crawling. Parts of the roof caves in. They have to avoid it.
| 90min = The tower collapses. Same for the roof of the Cathedral. They are hurt.
}}
The ritual is accomplished, they start to burn the tower.
All the artifacts holders keep chanting, they are at the top of the cathedral.From times to time some people doing the ritual fall.
The players try to stop the ritual but to do so they have to climb the cathedral and "CrosierBishop" is there to attack them.
As the tower burns, it reveals all the corpses bound in a spiral.
Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.
BOSS fight against the deacon "CrosierBishop". When they enter the cathedral, "Bishop" happens to be there.
If they have any remo way to attacking him, they skip one step.
There's a very narrow stair. "CrosierBishop" ask a cultist to hold it with a spear. The "cultist" is a poor from before with a mark on his shoulder. He is clearly not himself.
Combat skills can work or any other way to kill him. Otherwise they are wounded.
They climb the stairs, "CrosierBishop" raises a dead cultist poor man corpse. His eyes burns. One of the players clearly see that it is only a big cultist with a skeleton mask. He has a Shield and a mace.
Action : Combat duel can work. Attacking the roof can work. Otherwise one player has to stay and let the others pass. He is wounded or killed.
There a very narrow "poutre" they have to cross, but two crazed poors shoot at them.
Action : They have to find any meaningful way of passing through. There's no protection immediately next to them, but the previous soldier had a shield.
They get closer to him and he starts screaming, which breaks all the surrounding windows and there's a surge of fire, it break all remaining ground between him and them.
Or they have a shot at him.
Action : if they have anything to attack distantly or jump through, they can do it. If not they have to leave. If they go back, they can grab the bows of the previous soldiers, but they have to be very veyr fast.
If they reach this point fast enough, they can leave indemn. Or they are hurt.
if they manage to kill him they can keep the "Crosier"[[Bone Chesspiece]].
Either way, they are separated from the rest of the cultists who run away.
The ritual is a success.
The players have no choice but to jump to water to leave the burning cathedral. They players arrive next see a ship that is attached to the cathedral. =Epilogue=Epilogue musics : *'''Firelink Shrine 1h + Fire sound''' All the city is fighting the fire for a long time. After hours of fight, the fire is finally tamed. They use large hooks to destroy the buildings around it. But for some reason the fire doesn't propagate at all outside this tower of the cathedral. All the city is helping to clear the fire. In the remnants of the cathedral, they find an ocean of burned bones.In the oceanof corpses, they see a huge iron egg containing lots of half dead people. One of them only is alive, it is an italian sailor. His body is almost entirely burned. He has a big commplicated pattern completely black on his left shoulder. His body is covered in black spots. He explains in latin that their ship was attacked and they where caught in this weird ritual. He caughts a lot. He dies in the same day. The pope is very embarrased that a person very close to him was a ship come heretic, so he decided to change the date of his death, to make sure he couldn't be linked to this incident and made sure nobody could talk about this event. Since only the tower burned, he decides to rebuild it. The sailor is sent to rescue thema hospital and dies shortly after there. All the people in the hospital die of the plague.The black plague is releaseed in Marseille ! 1 November 1347 ==Post Game Bonus==
The Cathedral of Marseille : https://en.wikipedia.org/wiki/Abbey_of_St_Victor,_Marseille
[[Category:Scenario]]