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Danse Macabre Part 4

9,442 bytes added, 08:32, 11 June 2021
Crypt
=Intro=Teaser==Send to the players before the game :
* Initial situation 28th of October 1347, Marseilles (Provence, Holy Roman Empire) His Magnum Opus cost him everything: his fortune, his family, his soul. Under the unholy gaze frozen in clay of his demented masters he works tirelessly. The end is near, his pact is formal. Soon he will be the richest man in Marseille and probably in the whole Empire ! ⚜️⚜️⚜️💀💀💀
Metaplot 28 Octobre 1347, Marseille (Provence, Saint Empire romain) Son Grand Oeuvre lui aura tout coûté : sa fortune, sa famille, son âme. Sous le regard impie figé dans l'argile de ses maîtres déments, il travaille inlassablement. La fin est proche, son pacte est formel. Bientôt, il sera l'homme le plus riche de Marseille et probablement de tout l'Empire ! ⚜️⚜️⚜️💀💀💀
Possible villains :https://fr.wikipedia.org/wiki/Gasbert_de_Vallehttps://fr.wikipedia.org/wiki/Louis_de_Tarentehttps://fr.wikipedia.org/wiki/Guy_X_de_Laval=Intro - Danse Macabre=
* Initial situation :
**Date : 28 October 1347
**Location : Marseilles (Provence, Holy Roman Empire)
Previously, the players have found an invitation for a Masquerade (Bal Masqué) for the Toussaint 31 Oct 1347 !!!! (Fete des morts).
There was a date, but no address on it.
On the invitation, there is a drawing of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
This is a hint that the ball will happen in Marseille.
And indeed, a ball is organised there, near the docks.
An alchemist found "The players find where the book"This book explain how maskerade was supposed to summon demons and gain riches beyond imaginationhappen.It also explains where to find the other artifacts."the book" gave the artifacts to lots fo people, including a noble to whom he gave "the sword"All artifacts bearers should make ritual deathsand ship them was supposed to happen in Marseille.If they do that, they receive titles and money, and their artifacts gain power.The point being to make In the tower of Bones and summon the black plaguecathedral.They succeed in 1347The rest of the campaign is arrive few weeks before to try to kill "the book" and end the plague.The book or the sword is nicknamed "L." and he signs all contracts under this nameinvestigate.
Every year, a Masquerade (Bal Masqué) is organised in Marseille by the church. It happens in the cathedral : https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
Theplot happens just before The actual point of this masquerade is to gather all the black plague 1347 in Marseille (change representatives of the dates and places of all previous scenarios)brough by "marin genois"Explain about Templars disappearingdifferent Bone objects.
https://fr.wikipedia.org/wiki/Gasbert_de_Valle (mort en 1347 too early :-(, find someone else ) wants to become the archdeacon of a united Marseille.The ball is organised by "L.Bishop" Promised him he could get that if he agreed to let his workers burn his cathedral with a tower of skeletons inside."L." also gave him an artifact, (the artifact related to the archdeacon (archeveque)
"L." wished During the ball, he will give them instructions on how to do that so he can summon meet them for the final ritual : The burning of the Plaguetower.
Plotical tension in Marseille, some rebellions.
Two artifacts :The Sword and the Book (scholar) the mask ???The Chastellain Cathedral is a cousin living place, lots of a noble in Marseillebeggars and orphans. That's why he makes a shipment of corpsesPeople sick and poor. He is paid hansomely for itBut balls are organised there too.
The players go to the cathedral early. To prepare.The maskerade is organised every year it's not connected to "the BookL" is an alchemist. He has a book made whose cover is made of bonesHe manipulates "L" uses this venue as a way to secretly give instructions on the sword" actual meeting place and promise him reaches beyond imagination if he accomplishes a ritualtime.This The meeting will happen in the cathedral where they will do the final ritual requires lots of sacrifices and teh construction of a chapelthe bones.The aim deacon of the cathedral ("Bishop") is to summon the black plaguecorrupted as well.
The danse macabre masquerade
The cathedral is mostly closed. Because it's in construction.
All services are held in one wing which is still open
They build a spire of bones, to be sure the workers aren't aware that those are bones, they are hidden in word and straws
Every year, a Masquerade (Bal Masqué) is organised in Marseille by the church. It happens in the cathedral : https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
Bal des Ardents * Explanations : https://fr.wikipedia.org/wiki/Bal_des_ardents tragic even where a charivari ended in a fire
The point "L" has been preparing a ritual for a very long time.For his ritual to succeed, he needed lots of this masquerade is to gather all the representatives skeletons of the different objectspeople killed in a certain way.
During That's why he recruited the Merchant "Coin", the Ministrel "Violin", the deacon "Bishop" etc...They had the balltask to kill X people in a very specific way. "Coin" had to buy corpses or sell goods that would kill, he will give "Violin" had to dance them instructions on how to meet them for the final ritualdeath, etc.... The burning of the towerAs a compensation, they got gold, support and a "Bone" item.
Previously, the players have found an invitation for a Masquerade (Bal Masqué).There was a date, but no address on it.On the invitation, there is a drawing All these corpses where shipped to him to marseille encased in bricks made of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_MarseilleThis is a hint that the ball will happen in Marseille.And indeed, a ball is organised there, near the docksflamable materials.
* Explanations :The point is to make a spire with all the corpses and burn it.
If successful, this ritual will multiply the virality of the plague and let it spread through europe.
* Unsolved mysteries :
Why triggering trigger the Black Plague ?Who organises and controls all of this is "L" ? (Where does those "bookBone" objects come from ? someone else ?)
* Historical themes :
Bal des Ardents : https://fr.wikipedia.org/wiki/Bal_des_ardents tragic even where a charivari ended in a fire
Cour des miracles
Orphans
Aumone
Hospital
Cathedral
=Part 1 Cour des Miracles=
* '''Normal : Z_Normal-Cathédrale Silencieuse'''
The players find where {{Ambiance Track| 5min = Visit of the maskerade cathedral and infirmary.| 15min = There's an old man in his bed, with a lady sobbing at his side. She's a whore (she wears very bright colours) and he is her dying father. Her son was supposed taken as well. Her left shoulder is bleeding a strange wound with a strange shape.When interrogated, she will explain that she was forced to partake in satanic rituals. She remembers particularly the stench of sulfur and the heat. (more infos about her in the scenario track.| 30min = A Leper come to happenthem asking for Alms. It He said he was supposed to happen refused in Marseillethe Leprosy. He is an actual lepper. In He tell the players that orphans are disappearing, he also tell them about people meeting at night in the crypt below the cathedral.When he goes there, he cannot find the door, he points to a wall (an actual wall). He just rememebr wrong. '''When he sees the wall Music : Alone in the Dark Mysteries''' | 45min = They arrive few weeks before see a man counting coins. When approached he pretends to try be blind. He is a thief. After they finished takling to investigatehim, their purse is gone. And so is he. '''When he sees the wall Music : Alone in the Dark Mysteries''' His left shoulder is bleeding a strange wound with a strange shape.| 60min = They go to their room. The hostel owner have been killed. Stabbed at the left shoulder. '''When they see he is dead : Alone in the Dark Mysteries''' Their stuff have been stolen. When they leave the hostel, it burns. When it burns. '''When they see it burn : Berserk Behelith'''Cathedral | 75min = A riot between sailors (ville basse) and soldiers (ville haute) they fight against a new tax instored in the ville haute that tax goods coming from the sea and sold at ville haute. The Lepper is found dead in the riot. '''When they see the dead lepper : Berserk Behelith''' His left shoulder is bleeding a living place, lots of beggars and orphansstrange wound with a strange shape.| 90min = They see a vallet feeding an orphan. People sick He runs away and poorbring them to the trap. But balls ''When they are organised there too.attacked : Baston Bridgands !''}}
The players go to the cathedral early. To prepare.
The maskerade is organised every year it's not connected to the lord.
The lord uses this venue as a way to secretly give instructions on the actual meeting place and time. The meeting will happen in the cathedral where he will do the final ritual of the bones.
The deacon of the cathedral is corrupted as well.
The danse macabre masqueradeThe players arrive at the cathedral is mostly closedof Marseille. They are Greeted by the ex deacon (évèque) of Marseille : https://fr. Because it's in constructionwikipedia.org/wiki/Gasbert_de_ValleAll services are held in one wing which He is still openthe Camerier of the pope : E.g. he manages finances for the pope.They build a spire of bones, He managed to get funds to be sure renovate the workers aren't aware that those are bones, they are hidden cathedraL.THe current Deacon (évèque) stays in word and strawsAvignon while the cathedral is being renovated.
The evil cult will pay some poor to take part of their rituals, part of the ritual is to wound them in the shoulder. The wound is the shape of a hare foot, it's the sign of the devil.
The Deacon has a crosier (crosse épiscopale) with a relic inside. A little chesspiece representing a skeleton Bishop.
=Part 1 Cour des Miracles=* '''Normal : XXX'''He greets the players and they talk about the Masquerade that will happen.
As they meet him, he is playing chess against a canon.
==Ambiance track==Cour des Miracles, Bandits, Beggars etcThe players can make one move... Interaction with all the kind of people you cna find in an hospice.*0min Meeting with the deacon, description of the hospice*15min *30min *45min *60min *75min *100min
==Scenario Track==
The players arrive at game pieces have their specific moves, which are also used for Byzantine (round) chess: The King moves one square in any direction. The Counsellor/Queen moves only one square diagonally. The Elephant/Bishop moves exactly 2 spaces diagonally. It can jump over other game pieces. This means that its movement is restricted to only 8 places on the cathedral of Marseilleboard. They are Greeted by The Knight moves like the deacon modern chess knight: two spaces forward/backward or sideways plus one space at a right angle (évèquean L-shape) of Marseille. The knight jumps over other pieces.He The Rook moves like the modern one: unlimited movement forward, backward or sideways until it has reached another piece. It cannot jump. The Pawn moves one square forward when not capturing. Capturing occurs one step diagonally. Unlike modern chess, the pawn does not have the two-square step as the initial move. When pawns reach the other end of the board they are promoted to a crosier (crosse épiscopale) made of bonescounsellor.
He greets the players and they talk about the Masquerade that will happen.
He is very cooperative (he's a Trickster).
He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players.
 
He says there is a heretic cult in town who takes orphans.
The point is to lure players into a trap.
They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.
 
Every time it rains, orphans disappear.
XXXXXXX Not logical, WHY Only during rain ???
(if the ask the orphans to stop begging, they need to pay, but it doesn't solve anything, just stop the killings)
Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)
Action: search for a place to hide from Ask the prositute where she met with the rain. In this street there is a place person that led her to hide from the rain. That's where they get caughtstatanic ritual.
Next time it rainsThe prostitute has a lot to say. Her sould is broken since her son got caught and since she partook in the satanic ritual.She remembers that she was paid by a very wealthy vallet wearing provins blue in a street in Marseille.Little did he know the horrors she would have to commit to survive.Then he put a blingfold on her and she walked on pavement, then grass, then some moving stone noise, then crawling underground, then a massive door unlocked and she arrvied in hell.She cries as she describes hell : The heat, they can see the sulfure. She was like inside a valet stomach.There were statues decapitates with weird clay horrors instead of their heads.There was an assembly of people in black robes. One of them was the master of the ceremony, he was the most cruel. Under his cape therewas something like wings. When His voice was sweet and seductive, sweet like a knife.Most prostitutes, orfans and beggars who where brought there died if they catch himrefused to submit. She wishes that she had to courage to die, because now her soul is gone because of the horrors she commited.They made her to horrible things and as a prostitute, she have done disgusting things in the past but nothing of this magnitude. There was rape, but not only, there was murder of childrens, but not only, there was canibalism but that wasn't event he instantly begs for mercy worse of it. She refuses to say what was the worse of it because it broke her sould. (some kind of combination of the three in the wrong order. The point is not to describe gruesome things to the players but to suggest them.)She cries and gives them the keywant to redeem.
The key have blood on it and Action : There is a skull carvedvallet looking through his window all the time. For no reason. (like barbe bleue)
Action : They search his home, he is not here. He propose left throught the window to go to guide thema nearby home (the two homes are very close.)
He brings them to The other home is a trap. That's where they are attacked.
XXXXXXXXXXXBOSS FIGHT XXXXXXXXA lot of brigans with clubs come to them. ''When they are attacked : Baston Bridgands !''
Combat (Skirmish) or they are wounded before the guards arrive.
=Part 2 Danse Macabre=
* '''Normal : Psychlopean King in Yellow (put in the background with very very low volume : Vampire Dark Waltz)'''
{{Ambiance Track| 5min =The ball starts with a feast in the cathedral. That draws all the poors. The meat tastes weird. Everyone wears a mask, even the poor. Lots of tables, from rich to poor. Different food on each tables. A very strong feeling of evil. Almost everyone have a wound at the shoulder.| 15min =Ambience Track=A strange noble come to them and ask for a Dance. He insist. If a player dance with him or refuse, he take off his mask and salute. He has the same face of a baron that died a long time ago. A splendid lady that radiates evil takes his hand to ask him to dance (she is the "Lover" of the danse macabre). Later on, the players cannot see him anymore.| 30min =Their drink have been exchanged with blood. They spit. In their food. They find a card with a skeleton. *0min "Vous qui vivez: il est certain,"*15min "Quoique cela tarde, que vous danserez.""Mais quand, Dieu seul le sait!"*30min "Réfléchissez à ce que vous ferez alors. "*| 45min= Someone shouts start attacking someone else with his knife. He is a madman : "Is saw them ! Human bodies in the cathedral ! Hundreds of them ! ! I hear their screams ! Don't get any closer !" He is not wounded at the shoulder. He is quickly surrounded by guests with skeleton masks, in particular a monk face hooded with a rosary (chapelet in english) made of bones that radiate evil take his hand and take him away (it's the Priest (curé), also an artifact) and he is taken out of the ball. Never to be seen again.*| 60min = A man with a skeleton mask come to one of the players that have an artifact. He ask him to dance and the player cannot resist. This player is gone until the next phase. He is found unconscious on the way to the cemetry. With a wound on his shoulder.*| 75min = '''Music : Behelit Berserk''' Characters chained together and covered in feathers and oil arrive and scream like monsters.*100min | 90min = '''Music : Danse Macabre''' The fire starts and the maskerade stops, players are caught in the fire. ==Scenario Track==}}
The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.
Action : scan the crowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as much as possible. They are extremely defensive.
For example they see :
Action : follow them, they can see that A man completely obessed with a weird person give them all small chest hidden by a letterpiece of cloth. The usurer.
They see a couple sitting on a donkey. The man on the back, the lady in front. Followed by a lot of people making a lot of noise. It's a charivari, a punishment because they re-married. The donkey is followed by a man with a walking stick. He radiates evil It's the Hermit.
Action : Either they steal Some of the guy's bag discreetely or take guests start to puke blood. A doctor come to them. His face covered with a mask. He radiates evil. He walks them out of the letter from an artifact bearer who is drunkparty. They will die the next day.
The letter is a name and date in the past and A Wealthy religious men with a timeRing that radiates evil. It's the name of a person who diedThe cardinal.
Action : Tonight they should go to the grave of the person A man with the given nameHuge arms that radiates evil. The sergent.
When they leave the maskerade, the fire starts, but they are spared.
There they see someone waiting for them.
The person will try to run away, but they will catch him. He tell them where to go.
They should go to a family crypt.
They are attacked by a squeleton, but defeat them easily or get wounded.
Clearly there are traces of Action : follow them, they can see that a recent passageweird person (disguised as the grim reaper) give them all a letter.
=Part 3 The crypt=*'''Normal Action : Either they steal the guy'''s bag discreetely or take the letter from an artifact bearer who is drunk.
==Ambience Track==*15min *30min *45min *60min *75min *100min '''Music : ''The letter is a name and date in the past and a time. It's the name of a person who died. Raymond II des Baux 1237, he was the lord of Marseille a century ago.
==Scenario Track==They enter Action : Tonight they should go to the crypt, there is a secret passage that lead to grave of the person with the cathedralgiven name. There hear people talking and it resonates It's a lot.So they have to stay silentsmall crypt.
The secret passage arrives in a strange building. (it's a forgotten part of When they leave the crypt of maskerade, the cathedral)fire starts, but they are spared.
At each step, if There they fail, they get battles from that point on, the alarm leevl goes up each time they failsee someone waiting for them.
===Entrance===They have to get rid of him one way or another.
The entrance is concealed and they have to find the entranceClearly there are traces of a recent passage.
=Part 3 The crypt=
*'''Normal : Z_Flippant-Gyorgy Ligeti''' without '''01-GyrgyLigetiRequiem'''
{{Ambiance Track| 5min =They hear a long scream echoing and then it's gone.| 15min =As they crawl, there's some blood stains on the floor. It taints their clothes.| 30min =CryptScratching noise coming from a tomb. It's a rat inside.| 45min =Blood dripping from the ceiling. No idea where it come from. They hear chanting. Something evil is happening upstairs.| 60min =They see a man crawling in their direction. He was the victim of sacrificial rites, his skin is covered in cuts, his muscles are paper thin. Shortly after the players find him, he dies.| 75min =Lots of Owl (Hiboux) arrive and look at the players. After a while. They all leave at the same time.| 90min = The cultists found them and try to smoke them out. They are Wounded. '''Music : (fast start) Light of the Seven (EP 10 Trial scene)''' at 00:40 the gallery is full of smoke and they start to choke.}}
They hear chants from outside enter the des Baux crypt, but they are locked in there is a secret passage that lead to the cathedral. There hear people talking and must proceed without soundit resonates a lot.
===Undercrypt==The see evidence of what happened. Secret ritual placesecret passage arrives in a strange building.When they leave, (it locks behind them. They don't have s a forgotten part of the key to open.crypt of the cathedral)
Rodin gate of hell.===Entrance===
The entrance is concealed and they have to find the entrance.
===Cathedral===Eye of detail : reveals one of the tombs that was frequently opened
They see Knowledge : Reveals the ritual happening. They know where they are. They try name of a person that is not supposed to leave without being seen.be buried here
If they reach the exit, they win, next phase. If not. They are caught, hurt and next phase.Strength : Allows to open all tombs quickly
"Crosier" lock them in. He has the key to open all the doors Worse case scenario they spend a lot of the cathedraltime doing it. Impossible to leave without Which advances the keyambiance track by one.
Uner it is a very narrow tunnel recently dug, they have to crawl for a certain time, then they arrive in the crypt.
One of the players is stuck. They have to help him.
=Part 4 The tower of bones==Crypt===They find The crypt is situated in the tower of bones. Then a fire startscathedral.At the endWhen they enter, a dark ship lands with the black plague onboard Italian sailorsthey hear chanting from outside. (genois)And they manage to kill "sword"
==Ambiance Track==*0min The fire starts. The cathedral There is on fire.*15min The fire is unnaturally strong. They smell strong incense.*15min The tower burns, revealing skeletal hands in the fire.*30min Incense smell intensifies. They hear souls screaming. they now see clearly a monk that the tower is hiding a spire of entwined skeletons.*45min The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls.*60min More and more skeletons start falling from the tower.*75min *100min The tower collapses. Same for the roof of the Cathedralheard them enter. They are hurtHe hides.
When they are all inside, they hear a lock sound.
==Scenario Track==The monk just locked the gate they came from, then he throw away the keys.
The ritual is accomplished, they start to burn the towerThey are locked in.
AS the tower burnsThree doors in total : The door they came from, it reveals all locked with a heavy gate.The heavy iron gate that leads to the corpses bound cathedral : Locked before they came in a spiral.A strange wooden door.
Fire pours through the skullsHe starts shouting, they kill him quickly.
They hear horrible sounds, like soulshave to find a way out without making too much noise.
The air monk threw away the keys through the gate they took to enter. Just one key is filled with strong incense, makes them hallucinatereachable.
Phase after phase the fire become more unnatural and stronger. Start Action : they have to burn more and more of the cathedralfind a smart way to reach it.
It is a key with a carved skull on it. The key looks like a small dagger.
BOSS fight against the deacon "Crosier"There is a wooden door which is covered with metal sculptures of skeletons. The see "sword" leave in the distanceSkeleton dancing with people.It is locked.
"Crosier" Action : One of the statues is trying perfectly identical to hold the players off while Bone Chesspiece. if they pull it down, it reveals the keyhole. Then either lockpick or use the other artefact bearers run awaykey.
===Undercrypt===
There is a very strong smell of sulfur that pours from the room behind.
The players puke.
Thé room is very warm. Because the blood pool de was boiling. They question wether they are in hell or on earth.
THe room is an ancient crypt with statues, all of which where mutilated. INstead of their heads there is an awful clay figure sqhowing horrible scenes (rodin gates of hell style)
==Epilogue==Epilogue musics There are 8 statues (Lucifer is missing) they represent the 9 archdevils of hell. [http: *'''Epique entre-scenart gagant 12-Pista de audio 12//prima.mp3'''*'''Epique entre-scenart gagant 12-Pista de audio 12wiki/images/1/15/3_Archdevils.mp3''' (put it twice)*'''Fin epique glorieuse 06-Final'''*Then loop this Playlist '''Normal-Prima'''Next scenario png] [http: Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!//prima.wiki/images/7/7e/6_Secondary_Archdevils.png]
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
[[Category:Scenario]]In the corner of the room there is a pedestal to put a book and lots of chains to keep it. But the book is absent.
They see a bookshelf and lots of notes. One open book.
Action : The last written note is a letter.
The letter explaine that the person has few weeks to hold his part of the bargain, he has to kill X people in this exact way otherwise they will come for him. And death will be the last of his worries. Signed "L."
Action : The open book is a ledger it talks about all the "bricks" brought by each persons.
Action : Read the book son the book shelf. One of them will force the user to keep it.
Action : Analyse the alchemical substances either using a skill or by reading the books.
One of the alchemical substances is very strong burning rock.
Action : use it to break the gate that leads into the cathedral.
===Cathedral===
They see the ritual happening. They understand that they are in the cathedral.
=IntroPart 4 The tower of bones=* '''Normal : Baston Skeleton Dance'''
* Initial situation : They find the tower of bones. Then a fire starts.
{{Ambiance Track
| 5min = The fire starts. The cathedral is on fire. There's a spark of fire on their clothes which start burning.
| 15min = The fire is unnaturally strong. They smell strong incense. They see some ritualists falling with candels they recognise some poor they saw before, for example the prostiture. Tha'ts how the fire started.
| 30min = The tower burns, revealing skeletal hands in the fire. An artifact bearer drops and starts drooling. The other players can wake him up.
| 45min = Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding a spire of entwined skeletons.
| 60min = The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls. All the players who have artifact start walking toward the tower, the other players stop them, but they all temporarily insane.
| 75min = More and more skeletons start falling from the tower. THe ground is glowing red with skeletons crawling. Parts of the roof caves in. They have to avoid it.
| 90min = The tower collapses. Same for the roof of the Cathedral. They are hurt.
}}
=Part A Danse Macabre=
* '''Normal : '''
The ritual is accomplished, they start to burn the tower.
==Ambiance track==Cour des MiraclesAll the artifacts holders keep chanting, Bandits, Beggars etc... Interaction with all they are at the kind top of the cathedral.From times to time some people you cna find in an hospicedoing the ritual fall.*0min Meeting with the deacon, description of the hospice*15min *30min *45min *60min *75min *100min
At The players try to stop the end it burns ritual but to do so they have to climb the cathedral and they are wounded"Bishop" is there to attack them.
==Scenario Track==As the tower burns, it reveals all the corpses bound in a spiral.
The players arrive at Fire pours through the cathedral of Marseille. They are Greeted by the deacon (évèque) of Marseille.He has a crosier (crosse épiscopale) made of bonesskulls.
He greets the players and they talk about the Masquerade that will happenThey hear horrible sounds, like souls.
He The air is very cooperative (he's a Trickster)filled with strong incense, makes them hallucinate.
The Cathedral is being expanded, they want to build some new towers https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille#Les_remaniements_d%E2%80%99Urbain_V He will let them visit if they want except Phase after phase the tower because it's unstable yetfire become more unnatural and strongerWorse case scenario if they really want Start to visit the tower, they see nothing. Bones are hidden inside bricks made burn more and more of material that can burn but looks like stone. He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players. The point is to lure players into a trapcathedral.
They visit the hospice with BOSS fight against the deacon.They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes"Bishop".
When they enter the cathedral, "Bishop" happens to be there.
Action : Ask the orphans where If they go beghave any remo way to attacking him, they skip one step. See that there is just one street with zero orphan beggars (because that's where they disappear)
They can see There's a valet therevery narrow stair. When they catch him, he instantly begs for mercy and gives them the key"Bishop" ask a cultist to hold it with a spear. The "cultist" is a poor from before with a mark on his shoulder. He is clearly not himself.
The key have blood on it and a skull carvedCombat skills can work or any other way to kill him. Otherwise they are wounded. (like barbe bleue)
He propose to guide them.
They climb the stairs, "Bishop" raises a dead cultist poor man corpse. His eyes burns. One of the players clearly see that it is only a big cultist with a skeleton mask. He brings them to has a Shield and a trapmace.
They are attackedAction : Combat duel can work. Attacking the roof can work. Otherwise one player has to stay and let the others pass. He is wounded or killed.
There a very narrow "poutre" they have to cross, but two crazed poors shoot at them.
Action : They have to find any meaningful way of passing through. There's no protection immediately next to them, but the previous soldier had a shield.
The players attend They get closer to him and he starts screaming, which breaks all the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attendsurrounding windows and there's a surge of fire, it break all remaining ground between him and them.
Most of They have a way to retreat to the cathedral residents join, there is an area for the more noblesnearby walls.
It's held in part of the cathedral everyone has masksOr they have a shot at him.
They feel some Action : if they have anything to attack distantly or jump through, they can do it. If not they have to leave. If they go back, they can grab the bows of the previous soldiers, but they have to be very heavy ambianceveyr fast.
Action : scan the crowd for artefact bearersIf they reach this point fast enough, there are clearly lots of them who avoid the inquisitors as much as possiblethey can leave indemn. They Or they are extremely defensivehurt.
Action : follow them, if they manage to kill him they can see that a weird person give them all a letterkeep the [[Bone Chesspiece]].
Either way, they are separated from the rest of the cultists who run away.
Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who The ritual is drunka success.
The letter is a name and date in players have no choice but to jump to water to leave the past and burning cathedral. They see a time. It's ship that is attached to the name of a person who diedcathedral.
Action =Epilogue=Epilogue musics : Tonight they should go to the grave of the person with the given name.*'''Firelink Shrine 1h + Fire sound'''
When they leave All the maskeradecity is fighting the fire for a long time. After hours of fight, the fire starts, but they are sparedis finally tamed. They use large hooks to destroy the buildings around it.If they fail, they see an artefact bearer run away and lose But for some reason the fire doesn't propagate at all outside this tower of the lettercathedral.
There All the city is helping to clear the fire. In the remnants of the cathedral, they see someone waiting for themfind an ocean of burned bones.The person will try to run awayIn the ocean of corpses, but they will catch himsee a huge iron egg containing lots of half dead people. He tell One of them where to goonly is alive, it is an italian sailor. His body is almost entirely burned.They should go to He has a family cryptbig commplicated pattern completely black on his left shoulder. His body is covered in black spots. He explains in latin that their ship was attacked and they where caught in this weird ritual.
They are attacked by He caughts a squeleton, but defeat them easily or get woundedlot. He dies in the same day.
Clearly there are traces of a recent passage.
The pope is very embarrased that a person very close to him was a heretic, so he decided to change the date of his death, to make sure he couldn't be linked to this incident and made sure nobody could talk about this event. Since only the tower burned, he decides to rebuild it.
=Part A The tower of bones=*'''Normal : '''sailor is sent to a hospital and dies shortly after there.
==Ambience Track==*15min *30min *45min *60min *75min *100min '''Music : '''All the people in the hospital die of the plague. The black plague is releaseed in Marseille !
==Scenario Track==1 November 1347
==Post Game Bonus==
===Entrance=== The entrance is concealed and they have Send those to find the entrance.  ===Crypt=== They hear chants from outside the crypt, but they are locked in and must proceed without sound. ===Undercrypt==The see evidence of what happened. Secret ritual place.When they leave, it locks behind them. They don't have the key to open. Rodin gate of hell.  ===Cathedral=== They see the ritual happening. They know where they are. They try to leave without being seen. If they reach the exit, they win, next phase. If not. They are caught, hurt and next phase. "Crosier" lock them in. He has the key to open all the doors of the cathedral. Impossible to leave without the key.  *0min The fire starts. The cathedral is on fire.*15min The fire is unnaturally strong. They smell strong incense.*15min The tower burns, revealing skeletal hands in the fire.*30min Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding players as a spire of entwined skeletons.*45min The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls.*60min More and more skeletons start falling from the tower.*75min *100min The tower collapses. Same for the roof of the Cathedral. They are hurt.  ==Scenario Track== The ritual is accomplished, they start to burn the tower. AS the tower burns, it reveals all the corpses bound in a spiral. Fire pours through the skulls. They hear horrible sounds, like souls. The air is filled with strong incense, makes them hallucinate. Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.post game bonus :
BOSS fight against the deacon "Crosier"The Cathedral of Marseille : https://en. The see "sword" leave in the distancewikipedia.org/wiki/Abbey_of_St_Victor,_Marseille
"Crosier" is trying to hold Actual picture of the players off while crypts below the other artefact bearers run awayCathedral : [http://prima.wiki/images/4/4e/Cathedral_Crypt.jpg]
There was an actual events where during a masquerade people coevred themselves in feathers and oil and caught fire (even though it was not at that period) it was later called the "Bal des Ardents" https://en.wikipedia.org/wiki/Bal_des_Ardents : [http://prima.wiki/images/4/46/Bal_des_Ardents.jpg]
[[Category:Scenario]]