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Danse Macabre Part 4

13,692 bytes added, 08:32, 11 June 2021
Crypt
==Teaser==Send to the players before the game :  28th of October 1347, Marseilles (Provence, Holy Roman Empire) His Magnum Opus cost him everything: his fortune, his family, his soul. Under the unholy gaze frozen in clay of his demented masters he works tirelessly. The end is near, his pact is formal. Soon he will be the richest man in Marseille and probably in the whole Empire ! ⚜️⚜️⚜️💀💀💀  28 Octobre 1347, Marseille (Provence, Saint Empire romain) Son Grand Oeuvre lui aura tout coûté : sa fortune, sa famille, son âme. Sous le regard impie figé dans l'argile de ses maîtres déments, il travaille inlassablement. La fin est proche, son pacte est formel. Bientôt, il sera l'homme le plus riche de Marseille et probablement de tout l'Empire ! ⚜️⚜️⚜️💀💀💀 =Intro- Danse Macabre=
* Initial situation :
**Date : 28 October 1347
**Location : Marseilles (Provence, Holy Roman Empire)
 
Previously, the players have found an invitation for a Masquerade (Bal Masqué) for the Toussaint 31 Oct 1347 !!!! (Fete des morts).
There was a date, but no address on it.
On the invitation, there is a drawing of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
This is a hint that the ball will happen in Marseille.
And indeed, a ball is organised there, near the docks.
 
The players find where the maskerade was supposed to happen. It was supposed to happen in Marseille. In the cathedral.
They arrive few weeks before to try to investigate.
 
Every year, a Masquerade (Bal Masqué) is organised in Marseille by the church. It happens in the cathedral : https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
Metaplot :
Possible villains :https://frThe actual point of this masquerade is to gather all the representatives of the different Bone objects.wikipedia.org/wiki/Gasbert_de_Vallehttps://fr.wikipedia.org/wiki/Louis_de_Tarentehttps://fr.wikipedia.org/wiki/Guy_X_de_Laval
The ball is organised by "Bishop".
During the ball, he will give them instructions on how to meet them for the final ritual : The burning of the tower.
An alchemist found "the book"
This book explain how to summon demons and gain riches beyond imagination.
It also explains where to find the other artifacts.
"the book" gave the artifacts to lots fo people, including a noble to whom he gave "the sword"
All artifacts bearers should make ritual deathsand ship them to Marseille.
The point being to make the tower of Bones and summon the black plague.
They succeed in 1347
The rest of the campaign is to try to kill "the book" and end the plague.
The book or the sword is nicknamed "L." and he signs all contracts under this name.
Cathedral is a living place, lots of beggars and orphans. People sick and poor. But balls are organised there too.
The players go to the cathedral early. To prepare.
The maskerade is organised every year it's not connected to "L".
"L" uses this venue as a way to secretly give instructions on the actual meeting place and time. The meeting will happen in the cathedral where they will do the final ritual of the bones.
The deacon of the cathedral ("Bishop") is corrupted as well.
Theplot happens just before The danse macabre masqueradeThe cathedral is mostly closed. Because it's in construction.All services are held in one wing which is still openThey build a spire of bones, to be sure the black plague 1347 workers aren't aware that those are bones, they are hidden in Marseille (change the dates word and places of all previous scenarios)brough by "marin genois"Explain about Templars disappearing.straws
https://fr.wikipedia.org/wiki/Gasbert_de_Valle wants to become the archdeacon of a united Marseille.
"L." Promised him he could get that if he agreed to let his workers burn his cathedral with a tower of skeletons inside.
"L." also gave him an artifact, (the artifact related to the archdeacon (archeveque)
"L." wished to do that so he can summon the Plague.* Explanations :
Plotical tension "L" has been preparing a ritual for a very long time.For his ritual to succeed, he needed lots of skeletons of people killed in Marseille, some rebellionsa certain way.
Two artifacts :The Sword and the Book (scholar) the mask ???The Chastellain is a cousin of a noble in Marseille. That's why he makes recruited the Merchant "Coin", the Ministrel "Violin", the deacon "Bishop" etc...They had the task to kill X people in a shipment of very specific way. "Coin" had to buy corpsesor sell goods that would kill, "Violin" had to dance them to death, etc. He is paid hansomely for it...As a compensation, they got gold, support and a "Bone" item.
"the Book" is an alchemist. He has a book made whose cover is made of bonesHe manipulates "the sword" and promise All these corpses where shipped to him reaches beyond imagination if he accomplishes a ritual.This ritual requires lots of sacrifices and teh construction of a chapel.The aim is to summon the black plague.-Masquerade-Missing ofrans (gilles de rai style)-Altar of madness-Burning of the Chateau Babon and one block, tower marseille encased in bricks made of bones inside. Players trappedflamable materials.(Chateau Babon is the name of a castle that disappeared in Marseille !)
The point is to make a spire with all the corpses and burn it.
They If successful, this ritual will organise a Masquerade (Bal Masqué)multiply the virality of the plague and let it spread through europe.
* Unsolved mysteries :
Why trigger the Black Plague ?
Who is "L" ? Where does those "Bone" objects come from ?
 
 
* Historical themes :
Bal des Ardents : https://fr.wikipedia.org/wiki/Bal_des_ardents tragic even where a charivari ended in a fire
Cour des miracles
Orphans
Beggars
Whores
Aumone
Hospital
Cathedral
 
=Part 1 Cour des Miracles=
* '''Normal : Z_Normal-Cathédrale Silencieuse'''
The point {{Ambiance Track| 5min = Visit of this masquerade the cathedral and infirmary.| 15min = There's an old man in his bed, with a lady sobbing at his side. She's a whore (she wears very bright colours) and he is her dying father. Her son was taken as well. Her left shoulder is bleeding a strange wound with a strange shape.When interrogated, she will explain that she was forced to gather all partake in satanic rituals. She remembers particularly the representatives stench of sulfur and the heat. (more infos about her in the scenario track.| 30min = A Leper come to them asking for Alms. He said he was refused in the different objectsLeprosy. He is an actual lepper. And have He tell the players that orphans are disappearing, he also tell them inscribe on about people meeting at night in the crypt below the cathedral. When he goes there, he cannot find the golden Guestbook door, he points to a wall (live dan actual wall). He just rememebr wrong. 'or) ''When he sees the position of wall Music : Alone in the corpses Dark Mysteries''' | 45min = They see a man counting coins. When approached he pretends to be blind. He is a thief. After they gotfinished takling to him, their purse is gone. And so is he. '''When he sees the wall Music : Alone in the Dark Mysteries''' His left shoulder is bleeding a strange wound with a strange shape. In exchange of which, | 60min = They go to their room. The hostel owner have been killed. Stabbed at the left shoulder. '''When they get their paymentsee he is dead : Alone in the Dark Mysteries''' Their stuff have been stolen. (each gests When they leave with some giftsthe hostel, some of which are full or gold or made of goldit burns. When it burns. '''When they see it burn : Berserk Behelith'''| 75min = A riot between sailors (ville basse) and soldiers (ville haute)they fight against a new tax instored in the ville haute that tax goods coming from the sea and sold at ville haute. The Lepper is found dead in the riot. '''When they see the dead lepper : Berserk Behelith''' His left shoulder is bleeding a strange wound with a strange shape.The pages are torn as soon as | 90min = They see a vallet feeding an orphan. He runs away and bring them to the trap. ''When they are inscribed (so it doesnattacked : Baston Bridgands !''t incriminate the chastelain directly)}}
The chastelain will hold a second marriage between whom ?
First part, a theater part, where The players arrive at the "monster" cathedral of Marseille. They are Greeted by the ex deacon (évèque) of Marseille : https://fr.wikipedia.org/wiki/Gasbert_de_ValleHe is introducedthe Camerier of the pope : E.g. he manages finances for the pope.He managed to get funds to renovate the cathedraL. Four people chained together and covered THe current Deacon (évèque) stays in burning materialsAvignon while the cathedral is being renovated.
Second The evil cult will pay some poor to take part of their rituals, partof the ritual is to wound them in the shoulder.there The wound is the shape of a charivarihare foot, with people dressed as beasts. They will burn and die. (part of maskit's ritual to take deaths? Killed by their imagination ?)the sign of the devil.
The Deacon has a crosier (crosse épiscopale) with a relic inside. A little chesspiece representing a skeleton Bishop.
 
He greets the players and they talk about the Masquerade that will happen.
 
As they meet him, he is playing chess against a canon.
 
The players can make one move.
 
 
The game pieces have their specific moves, which are also used for Byzantine (round) chess:
The King moves one square in any direction.
The Counsellor/Queen moves only one square diagonally.
The Elephant/Bishop moves exactly 2 spaces diagonally. It can jump over other game pieces. This means that its movement is restricted to only 8 places on the board.
The Knight moves like the modern chess knight: two spaces forward/backward or sideways plus one space at a right angle (an L-shape). The knight jumps over other pieces.
The Rook moves like the modern one: unlimited movement forward, backward or sideways until it has reached another piece. It cannot jump.
The Pawn moves one square forward when not capturing. Capturing occurs one step diagonally. Unlike modern chess, the pawn does not have the two-square step as the initial move. When pawns reach the other end of the board they are promoted to a counsellor.
XXXX
Previously, the players have found an invitation for a Masquerade (Bal Masqué).
There was a date, but no address on it.
On the invitation, there is a drawing of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
This is a hint that the ball will happen in Marseille.
And indeed, a ball is organised there, near the docks.
* Explanations :He is very cooperative (he's a Trickster).
The Cathedral is being expanded, they want to build some new towers https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille#Les_remaniements_d%E2%80%99Urbain_V
* Unsolved mysteries :Why triggering He will let them visit if they want except the Black Plague ?Who organises and controls all of this ? ("book" ? someone else ?)tower because it's unstable yet.
Worse case scenario if they really want to visit the tower, they see nothing. Bones are hidden inside bricks made of material that can burn but looks like stone.
* Historical themes :He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players.
=Part 1 Danse Macabre=* '''Normal : XXX'''The goal He says there is to uncover how this masquerade is connected to the deatha heretic cult in town who takes orphans.
The players attend the Masquerade at the Chateau Borbon and understand what point is happening.During the Masquerade, lots of artifact bearers are present. They come to pay their respects and receive their reward. Everyone receives presents, some of which are full of gold or made of gold.The inquisitors are allowed in, because they saw the invitation.They go to lure players into a fake masquera de at first, then find the actual masquerade and join it.Someone in the masqeurade have the master artifact (is it "book" ? "Emperor crown" ? or "pope key" ? unsure) anyhow he can control artifact bearers and hence influence the playerstrap.
==Ambiance track=====Fake Masquerade===*0min *10min *30min Players They visit the hospice with artifacts react crazythe deacon.*45min They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.
===Insane Masquerade===*0min *10min *30min Players with artifacts react crazy*45min *60min Players with artifacts react crazy*75min *100min Players with artifacts react crazy(if the ask the orphans to stop begging, they need to pay, but it doesn't solve anything, just stop the killings)
==Scenario Track==Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)
The players attend Action : Ask the Masquerade. The lord greets them then wears a mask.Something is off. Everyone have similar masks. They stink and they don't speak like nobles.They eat very little and dance like puppets. They are actorsprositute where she met with the person that led her to the statanic ritual.
If they talk The prostitute has a lot to say. Her sould is broken since her son got caught and since she partook in the satanic ritual.She remembers that she was paid by a very wealthy vallet wearing provins blue in a street in Marseille.Little did he know the lordhorrors she would have to commit to survive.Then he put a blingfold on her and she walked on pavement, then grass, then some moving stone noise, then crawling underground, then a massive door unlocked and she arrvied in hell.She cries as she describes hell : The heat, the sulfure. She was like inside a stomach.There were statues decapitates with weird clay horrors instead of their heads.There was an assembly of people in black robes. One of them was the master of the ceremony, he was the most cruel. Under his cape there was something like wings. His voice was sweet and seductive, sweet like a knife.Most prostitutes, orfans and beggars who where brought there died if they refused to submit. She wishes that she had to courage to die, because now her soul is gone because of the horrors she commited.They made her to horrible things and as a bit offprostitute, she have done disgusting things in the past but nothing of this magnitude. There was rape, but not only, there was murder of childrens, but not only, there was canibalism but that wasn't event he worse of it. She refuses to say what was the worse of it because it broke her sould. (some kind of combination of the three in the wrong order. The point is not to describe gruesome things to the players but to suggest them.)She cries and want to redeem.
Action : If they tear There is a vallet looking through his window all the fake lord's mask, they see it's not the same persontime. For no reason.
Action : They search his home, he is not here. He then confess that left throught the lord went window to another towergo to a nearby home (the two homes are very close.)
They go there and discover The other home is a very corrupted masqueradetrap. (raw meat, sex, bath of alcohol, absynthe)In the crowd, That's where they see some artifacts and they clearly feel them.The lords shows to all of his guests taht those are inquisitors. People are defensiveattacked.
People go see the lord one by one. Also, a weird valet dressed like the gream reaper comes A lot of brigans with clubs come to every guests one by onethem.''When they are attacked : Baston Bridgands !''
Action : They should dress like one of Combat (Skirmish) or they are wounded before the guests. Then the Grim reaper eventually come to them and ask for their lettersguards arrive.
They have half an hour to come to him.=Part 2 Danse Macabre=* '''Normal : Psychlopean King in Yellow (put in the background with very very low volume : Vampire Dark Waltz)'''
Action {{Ambiance Track| 5min = The ball starts with a feast in the cathedral. That draws all the poors. The meat tastes weird. Everyone wears a mask, even the poor. Lots of tables, from rich to poor. Different food on each tables. A very strong feeling of evil. Almost everyone have a wound at the shoulder.| 15min = A strange noble come to them and ask for a Dance. He insist. If a player dance with him or refuse, he take off his mask and salute. He has the same face of a baron that died a long time ago. A splendid lady that radiates evil takes his hand to ask him to dance (she is the "Lover" of the danse macabre). Later on, the players cannot see him anymore.| 30min = Their drink have been exchanged with blood. They spit. In their food. They find a card with a skeleton. "Vous qui vivez: Either they steal il est certain,""Quoique cela tarde, que vous danserez.""Mais quand, Dieu seul le sait!""Réfléchissez à ce que vous ferez alors. "| 45min = Someone shouts start attacking someone else with his knife. He is a madman : "Is saw them ! Human bodies in the reapercathedral ! Hundreds of them ! ! I hear their screams ! Don't get any closer !" He is not wounded at the shoulder. He is quickly surrounded by guests with skeleton masks, in particular a monk face hooded with a rosary (chapelet in english) made of bones that radiate evil take his hand and take him away (it's bag discretely or they should give the Priest (curé), also an artifact) and he is taken out of the ball. Never to be seen again.| 60min = A man with a skeleton mask come to one of the players that have an artifact. He ask him to dance and the player cannot resist. This player is gone until the next phase. He is found unconscious on the way to the cemetry. With a stolen letter from someone drunkwound on his shoulder.| 75min = '''Music : Behelit Berserk''' Characters chained together and covered in feathers and oil arrive and scream like monsters.| 90min = '''Music : Danse Macabre''' The fire starts and the maskerade stops, players are caught in the fire.}}
The letter is a vague allusion to them havign killed X people in Y wayplayers attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend. But it's too vague to be a proff
The reaper then gives them a card with a name ??and a date?? on it. If they search, they understand that itIt's held in part of the name of a dead person burried in marseillecathedral everyone has masks.
Action : They should unearth the grave of this personfeel some very heavy ambiance.
They unearth a reward Action : scan the crowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as well much as some text making it more obvious what actualy happennedpossible. But it's still too little to be a proof, sword is far too carefulThey are extremely defensive.For example they see :
A man completely obessed with a small chest hidden by a piece of cloth. The usurer.
=Part 2 Missing orphans=Too many Orphans are missingThey see a couple sitting on a donkey. The man on the back, the lady in front. Followed by a lot of people making a lot of noise. It's a charivari, their goal is to prove that "sword" a punishment because they re-married. The donkey is responsiblefollowed by a man with a walking stick. That way they can take him downHe radiates evil It's the Hermit.
==Ambience Track==*15min *30min *45min *60min *75min *100min '''Music : '''At Some of the end guests start to puke blood. A doctor come to them. His face covered with a mask. He radiates evil. He walks them out of the ambiance track, party. They will die the templare leaves (or dies or soemthing)next day.
==Scenario Track==An old but muscular man covered in Chains A Wealthy religious men with a flail attack them while they unearth gravesRing that radiates evil. The cardinal.
Action : Defeat him or try to reason A man with himHuge arms that radiates evil. The sergent.
He insult them and say that they are slaves to the lord.
He is in fact an ex templar, who is condemned to wear a chains to attone for his sins.
He talks about orphans disappearing and he is convinced this will help them prove the lord's guilt.
Every time it rains, orphans disappear.
(if the ask the orphans to stop begging, they need to pay, but it doesn't solve anything, just stop the killings)
Action : Ask the orphans where follow them, they go beg. See can see that there is just one street with zero orphan beggars a weird person (because that's where they disappeardisguised as the grim reaper)give them all a letter.
Action: search for a place to hide from the rain. In this street there is a place to hide from the rain. That's where they get caught.
Next time it rains, Action : Either they can see a valet there. When they catch him, he instantly begs for mercy and gives them steal the guy's bag discreetely or take the keyletter from an artifact bearer who is drunk.
The key have blood on it letter is a name and date in the past and a time. It's the name of a person who died. Raymond II des Baux 1237, he was the lord of Marseille a skull carvedcentury ago. (like barbe bleue)
He propose Action : Tonight they should go to guide themthe grave of the person with the given name. It's a small crypt.
When they leave the maskerade, the fire starts, but they are spared.
=Part 3 Altar of madness=*'''Normal : ''''''Oldaric''' will trigger a dancing mania in the city : https://enThere they see someone waiting for them.wikipedia.org/wiki/Dancing_maniaYour goal is to find Oldaric*'''The First dancer : Prince of Darkness - Fire Emblem'''
The players discover the altar where "the sword" made his sacrifices. They found the plan of the tower, it requires a lot of corpses. Now they have to escapeget rid of him one way or another.
==Ambience Track==*15min *30min *45min *60min *75min *100min '''Music : '''Clearly there are traces of a recent passage.
=Part 3 The crypt=Scenario Track==They arrive in an annex of the castle. The will fight room by room.See a jail, where they are kept.See the place where they are killed.See the altar of madness, where their corpse is kept.On the altar, there are sketches of the tower of bones.*'''Normal : Z_Flippant-Gyorgy Ligeti''' without '''01-GyrgyLigetiRequiem'''
{{Ambiance Track
| 5min = They hear a long scream echoing and then it's gone.
| 15min = As they crawl, there's some blood stains on the floor. It taints their clothes.
| 30min = Scratching noise coming from a tomb. It's a rat inside.
| 45min = Blood dripping from the ceiling. No idea where it come from. They hear chanting. Something evil is happening upstairs.
| 60min = They see a man crawling in their direction. He was the victim of sacrificial rites, his skin is covered in cuts, his muscles are paper thin. Shortly after the players find him, he dies.
| 75min = Lots of Owl (Hiboux) arrive and look at the players. After a while. They all leave at the same time.
| 90min = The cultists found them and try to smoke them out. They are Wounded. '''Music : (fast start) Light of the Seven (EP 10 Trial scene)''' at 00:40 the gallery is full of smoke and they start to choke.
}}
On each roomsThey enter the des Baux crypt, they can use the help of there is a secret passage that lead to the ex templarcathedral. (if they kept There hear people talking and it since last timeresonates a lot.)
At each step, if they fail, they get battles from that point on, The secret passage arrives in a strange building. (it's a forgotten part of the alarm leevl goes up each time they fail.crypt of the cathedral)
===Entrance===
At the entrance of the castle, there are two guard, the players need to take them down silently.
Disguise can work. Stealth can work. Poison etc... up to the players
The entrance is concealed and they have to find the entrance. Eye of detail : reveals one of the tombs that was frequently opened Knowledge : Reveals the name of a person that is not supposed to be buried here Strength : Allows to open all tombs quickly Worse case scenario they spend a lot of time doing it. Which advances the ambiance track by one. Uner it is a very narrow tunnel recently dug, they have to crawl for a certain time, then they arrive in the crypt. One of the players is stuck. They hear people crying from inside the doorhave to help him.
===JailCrypt===Orphans are kept The crypt is situated in Jailsthe cathedral. They need to find a way to free them without making noise.Lock picking worksWhen they enter, great strength work (they are shitty jails)Shims work as wellhear chanting from outside.
Hitting on the locks work, but sounds the alarmThere is a monk that heard them enter. He hides.
They hear some scratches coming from next doorWhen they are all inside, like claws on the gournd (they are cleaning)The orphans ask the players to be silent because the "Charognard" are nearbyhear a lock sound.
The orphans say there are more orphans insidemonk just locked the gate they came from, then he throw away the keys.
===Slaughterhouse===XXXX something more interesting They are locked in this room ??Lots of valets cleaning some blood.The room is a circle of sacrifice. drenched in blood.
Three doors in total : The room is clearly soundproof but there door they came from, locked with a kind of ritual bellheavy gate. They want The heavy iron gate that leads to ring itthe cathedral : Locked before they came in.A strange wooden door.
How to prevent them from ringing it ?Truestrike to He starts shouting, they kill the guy before he has time ?Bluff to make them believe it's normal that they are here ?Any other smart ideas ?him quickly.
Strong blood stenchThey have to find a way out without making too much noise.
The monk threw away the keys through the gate they took to enter. Just one key is reachable.
===Altar of Madness===Lots of child heads looking at the book with bones. They are on pikes moving, liek Action : they are chatning or something. The room is red.They have the feeling than more and more heads are looking at themto find a smart way to reach it.
Unbreathable blood stench, horrible sight, players can go crazyIt is a key with a carved skull on it. The key looks like a small dagger.
The book There is held by chains, no way to take it and it a wooden door which is impossible to destroy it, no matter whatcovered with metal sculptures of skeletons. The more they attack it, the more it reaches their brainSkeleton dancing with people.But there's a small iron chest in front of the altar with a skull on itIt is locked.
"sword" then see them and shuts an iron gate Action : One of the statues is perfectly identical to lock them inthe Bone Chesspiece.The he tries to smoke them outif they pull it down, it reveals the keyhole. Then either lockpick or use the key.
How to open the chest ?Action : the iron key opens it. Violence otherwise can work. Or lockpicking.===Undercrypt===
In There is a very strong smell of sulfur that pours from the chest they will countless horrible poemsroom behind.With alchemical potions and ingredientsThe players puke.It explains almost everything, except what he wants to build as a gift to "art"Thé room is very warm. Because the blood pool de was boiling. They question wether they are in hell or on earth.
In this planTHe room is an ancient crypt with statues, they see a way out all of which where mutilated. INstead of their heads there is an awful clay figure sqhowing horrible scenes (XXXXhow ???rodin gates of hell style)
There are 8 statues (Lucifer is missing) they represent the 9 archdevils of hell. [http://prima.wiki/images/1/15/3_Archdevils.png] [http://prima.wiki/images/7/7e/6_Secondary_Archdevils.png]
 
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
 
In the corner of the room there is a pedestal to put a book and lots of chains to keep it. But the book is absent.
 
They see a bookshelf and lots of notes. One open book.
 
Action : The last written note is a letter.
 
The letter explaine that the person has few weeks to hold his part of the bargain, he has to kill X people in this exact way otherwise they will come for him. And death will be the last of his worries. Signed "L."
 
Action : The open book is a ledger it talks about all the "bricks" brought by each persons.
 
Action : Read the book son the book shelf. One of them will force the user to keep it.
 
Action : Analyse the alchemical substances either using a skill or by reading the books.
 
One of the alchemical substances is very strong burning rock.
 
Action : use it to break the gate that leads into the cathedral.
 
===Cathedral===
 
They see the ritual happening. They understand that they are in the cathedral.
=Part 4 The tower of bones=
* '''Normal : Baston Skeleton Dance'''
 
They find the tower of bones. Then a fire starts.
At the end, a dark ship lands with the black plague onboard Italian sailors. (genois)
And they manage to kill "sword"
{{Ambiance Track| 5min = The fire starts. The cathedral is on fire. There's a spark of fire on their clothes which start burning.| 15min =The fire is unnaturally strong. They smell strong incense. They see some ritualists falling with candels they recognise some poor they saw before, for example the prostiture. Tha'ts how the fire started.| 30min =Ambiance TrackThe tower burns, revealing skeletal hands in the fire. An artifact bearer drops and starts drooling. The other players can wake him up.| 45min = Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding a spire of entwined skeletons.| 60min = The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls. All the players who have artifact start walking toward the tower, the other players stop them, but they all temporarily insane.| 75min =More and more skeletons start falling from the tower. THe ground is glowing red with skeletons crawling. Parts of the roof caves in. They have to avoid it. | 90min =The tower collapses. Same for the roof of the Cathedral. They are hurt.}}  The ritual is accomplished, they start to burn the tower. All the artifacts holders keep chanting, they are at the top of the cathedral.From times to time some people doing the ritual fall. The players try to stop the ritual but to do so they have to climb the cathedral and "Bishop" is there to attack them. As the tower burns, it reveals all the corpses bound in a spiral. Fire pours through the skulls. They hear horrible sounds, like souls. The air is filled with strong incense, makes them hallucinate. Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral. BOSS fight against the deacon "Bishop".  When they enter the cathedral, "Bishop" happens to be there. If they have any remo way to attacking him, they skip one step. There's a very narrow stair. "Bishop" ask a cultist to hold it with a spear. The "cultist" is a poor from before with a mark on his shoulder. He is clearly not himself. Combat skills can work or any other way to kill him. Otherwise they are wounded.  They climb the stairs, "Bishop" raises a dead cultist poor man corpse. His eyes burns. One of the players clearly see that it is only a big cultist with a skeleton mask. He has a Shield and a mace. Action : Combat duel can work. Attacking the roof can work. Otherwise one player has to stay and let the others pass. He is wounded or killed. There a very narrow "poutre" they have to cross, but two crazed poors shoot at them. Action : They have to find any meaningful way of passing through. There's no protection immediately next to them, but the previous soldier had a shield. They get closer to him and he starts screaming, which breaks all the surrounding windows and there's a surge of fire, it break all remaining ground between him and them.
They have a way to retreat to the nearby walls.
==Scenario Track==Rodin gate of hellOr they have a shot at him.
Action : if they have anything to attack distantly or jump through, they can do it. If not they have to leave. If they go back, they can grab the bows of the previous soldiers, but they have to be very veyr fast.
=If they reach this point fast enough, they can leave indemn. Or they are hurt. if they manage to kill him they can keep the [[Bone Chesspiece]]. Either way, they are separated from the rest of the cultists who run away. The ritual is a success. The players have no choice but to jump to water to leave the burning cathedral. They see a ship that is attached to the cathedral. =Epilogue==
Epilogue musics :
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3Firelink Shrine 1h + Fire sound'''*All the city is fighting the fire for a long time. After hours of fight, the fire is finally tamed. They use large hooks to destroy the buildings around it. But for some reason the fire doesn't propagate at all outside this tower of the cathedral. All the city is helping to clear the fire. In the remnants of the cathedral, they find an ocean of burned bones.In the ocean of corpses, they see a huge iron egg containing lots of half dead people. One of them only is alive, it is an italian sailor. His body is almost entirely burned. He has a big commplicated pattern completely black on his left shoulder. His body is covered in black spots. He explains in latin that their ship was attacked and they where caught in this weird ritual. He caughts a lot. He dies in the same day.  The pope is very embarrased that a person very close to him was a heretic, so he decided to change the date of his death, to make sure he couldn''Epique entre-scenart gagant 12-Pista de audio 12t be linked to this incident and made sure nobody could talk about this event.mp3''' (put Since only the tower burned, he decides to rebuild it twice). The sailor is sent to a hospital and dies shortly after there. All the people in the hospital die of the plague. The black plague is releaseed in Marseille ! 1 November 1347 ==Post Game Bonus== Send those to the players as a post game bonus : *'''Fin epique glorieuse 06-Final'''The Cathedral of Marseille : https://en.wikipedia.org/wiki/Abbey_of_St_Victor,_Marseille*Then loop this Playlist '''Normal-Prima'''Next scenario Actual picture of the crypts below the Cathedral : Black Plague [http://prima.wiki/images/4/4e/Cathedral_Crypt.jpg] There was an actual events where during a masquerade people coevred themselves in marseille, feathers and oil and killing caught fire (even though it was not at that period) it was later called the "doctorBal des Ardents" ?https://en.wikipedia.org/wiki/Bal_des_Ardents : [http://prima.wiki/images/4/46/Bal_des_Ardents.jpg]
[[Category:Scenario]]