Open main menu

Prima RPG β

Editing Danse Macabre Part 4

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 106: Line 106:
 
The evil cult will pay some poor to take part of their rituals, part of the ritual is to wound them in the shoulder. The wound is the shape of a hare foot, it's the sign of the devil.
 
The evil cult will pay some poor to take part of their rituals, part of the ritual is to wound them in the shoulder. The wound is the shape of a hare foot, it's the sign of the devil.
  
The Deacon has a crosier (crosse épiscopale) with a relic inside. A little chesspiece representing a skeleton Bishop.
+
The Deacon has a crosier (crosse épiscopale) with a relic inside. A little chess piece representing a skeleton Bishop.
  
 
He greets the players and they talk about the Masquerade that will happen.
 
He greets the players and they talk about the Masquerade that will happen.
 
As they meet him, he is playing chess against a canon.
 
 
The players can make one move.
 
 
 
The game pieces have their specific moves, which are also used for Byzantine (round) chess:
 
The King moves one square in any direction.
 
The Counsellor/Queen moves only one square diagonally.
 
The Elephant/Bishop moves exactly 2 spaces diagonally. It can jump over other game pieces. This means that its movement is restricted to only 8 places on the board.
 
The Knight moves like the modern chess knight: two spaces forward/backward or sideways plus one space at a right angle (an L-shape). The knight jumps over other pieces.
 
The Rook moves like the modern one: unlimited movement forward, backward or sideways until it has reached another piece. It cannot jump.
 
The Pawn moves one square forward when not capturing. Capturing occurs one step diagonally. Unlike modern chess, the pawn does not have the two-square step as the initial move. When pawns reach the other end of the board they are promoted to a counsellor.
 
 
  
 
He is very cooperative (he's a Trickster).
 
He is very cooperative (he's a Trickster).
Line 212: Line 198:
 
Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.
 
Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.
  
The letter is a name and date in the past and a time. It's the name of a person who died. Raymond II des Baux 1237, he was the lord of Marseille a century ago.
+
The letter is a name and date in the past and a time. It's the name of a person who died.
  
 
Action : Tonight they should go to the grave of the person with the given name. It's a small crypt.
 
Action : Tonight they should go to the grave of the person with the given name. It's a small crypt.
Line 237: Line 223:
 
}}
 
}}
  
They enter the des Baux crypt, there is a secret passage that lead to the cathedral. There hear people talking and it resonates a lot.
+
They enter the crypt, there is a secret passage that lead to the cathedral. There hear people talking and it resonates a lot.
  
 
The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)
 
The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)
Line 286: Line 272:
 
It is locked.
 
It is locked.
  
Action : One of the statues is perfectly identical to the Bone Chesspiece. if they pull it down, it reveals the keyhole. Then either lockpick or use the key.
+
Action : Put the dagger in the heart of the deacon with the Crosier. It hides a keyhole.
  
 
===Undercrypt===
 
===Undercrypt===
Line 295: Line 281:
  
 
THe room is an ancient crypt with statues, all of which where mutilated. INstead of their heads there is an awful clay figure sqhowing horrible scenes (rodin gates of hell style)
 
THe room is an ancient crypt with statues, all of which where mutilated. INstead of their heads there is an awful clay figure sqhowing horrible scenes (rodin gates of hell style)
 
There are 8 statues (Lucifer is missing) they represent the 9 archdevils of hell. [http://prima.wiki/images/1/15/3_Archdevils.png] [http://prima.wiki/images/7/7e/6_Secondary_Archdevils.png]
 
  
 
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
 
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
Line 383: Line 367:
 
If they reach this point fast enough, they can leave indemn. Or they are hurt.
 
If they reach this point fast enough, they can leave indemn. Or they are hurt.
  
if they manage to kill him they can keep the [[Bone Chesspiece]].
+
if they manage to kill him they can keep the Chess Piece.
  
 
Either way, they are separated from the rest of the cultists who run away.
 
Either way, they are separated from the rest of the cultists who run away.

Please note that all contributions to Prima RPG may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Prima RPG:Copyrights for details). Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)

Template used on this page: