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==Teaser==
+
=Intro=
Send to the players before the game :
 
  
  28th of October 1347, Marseilles (Provence, Holy Roman Empire)
 
  His Magnum Opus cost him everything: his fortune, his family, his soul.
 
  Under the unholy gaze frozen in clay of his demented masters he works tirelessly.
 
  The end is near, his pact is formal.
 
  Soon he will be the richest man in Marseille and probably in the whole Empire !
 
  ⚜️⚜️⚜️💀💀💀
 
  
  28 Octobre 1347, Marseille (Provence, Saint Empire romain)
 
  Son Grand Oeuvre lui aura tout coûté : sa fortune, sa famille, son âme.
 
  Sous le regard impie figé dans l'argile de ses maîtres déments, il travaille inlassablement.
 
  La fin est proche, son pacte est formel.
 
  Bientôt, il sera l'homme le plus riche de Marseille et probablement de tout l'Empire !
 
  ⚜️⚜️⚜️💀💀💀
 
 
=Intro - Danse Macabre=
 
  
 
* Initial situation :  
 
* Initial situation :  
**Date : 28 October 1347
 
**Location : Marseilles (Provence, Holy Roman Empire)
 
  
Previously, the players have found an invitation for a Masquerade (Bal Masqué) for the Toussaint 31 Oct 1347 !!!! (Fete des morts).
+
Previously, the players have found an invitation for a Masquerade (Bal Masqué).
 
There was a date, but no address on it.
 
There was a date, but no address on it.
 
On the invitation, there is a drawing of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
 
On the invitation, there is a drawing of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille
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The actual point of this masquerade is to gather all the representatives of the different Bone objects.  
 
The actual point of this masquerade is to gather all the representatives of the different Bone objects.  
  
The ball is organised by "Bishop".
+
The ball is organised by "Crosier".
  
 
During the ball, he will give them instructions on how to meet them for the final ritual : The burning of the tower.
 
During the ball, he will give them instructions on how to meet them for the final ritual : The burning of the tower.
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The maskerade is organised every year it's not connected to "L".
 
The maskerade is organised every year it's not connected to "L".
 
"L" uses this venue as a way to secretly give instructions on the actual meeting place and time. The meeting will happen in the cathedral where they will do the final ritual of the bones.
 
"L" uses this venue as a way to secretly give instructions on the actual meeting place and time. The meeting will happen in the cathedral where they will do the final ritual of the bones.
The deacon of the cathedral ("Bishop") is corrupted as well.
+
The deacon of the cathedral ("Crosier") is corrupted as well.
  
 
The danse macabre masquerade
 
The danse macabre masquerade
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For his ritual to succeed, he needed lots of skeletons of people killed in a certain way.
 
For his ritual to succeed, he needed lots of skeletons of people killed in a certain way.
  
That's why he recruited the Merchant "Coin", the Ministrel "Violin", the deacon "Bishop" etc...
+
That's why he recruited the Merchant "Coin", the Ministrel "Violin", the deacon "Crosier" etc...
 
They had the task to kill X people in a very specific way. "Coin" had to buy corpses or sell goods that would kill, "Violin" had to dance them to death, etc....
 
They had the task to kill X people in a very specific way. "Coin" had to buy corpses or sell goods that would kill, "Violin" had to dance them to death, etc....
 
As a compensation, they got gold, support and a "Bone" item.
 
As a compensation, they got gold, support and a "Bone" item.
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Hospital
 
Hospital
 
Cathedral
 
Cathedral
 +
 +
  
 
=Part 1 Cour des Miracles=
 
=Part 1 Cour des Miracles=
 
* '''Normal : Z_Normal-Cathédrale Silencieuse'''
 
* '''Normal : Z_Normal-Cathédrale Silencieuse'''
  
{{Ambiance Track
 
| 5min = Visit of the cathedral and infirmary.
 
| 15min = There's an old man in his bed, with a lady sobbing at his side. She's a whore (she wears very bright colours) and he is her dying father. Her son was taken as well. Her left shoulder is bleeding a strange wound with a strange shape.
 
When interrogated, she will explain that she was forced to partake in satanic rituals. She remembers particularly the stench of sulfur and the heat. (more infos about her in the scenario track.
 
| 30min = A Leper come to them asking for Alms. He said he was refused in the Leprosy. He is an actual lepper. He tell the players that orphans are disappearing, he also tell them about people meeting at night in the crypt below the cathedral. When he goes there, he cannot find the door, he points to a wall (an actual wall). He just rememebr wrong. '''When he sees the wall Music : Alone in the Dark Mysteries'''
 
| 45min = They see a man counting coins. When approached he pretends to be blind. He is a thief. After they finished takling to him, their purse is gone. And so is he. '''When he sees the wall Music : Alone in the Dark Mysteries''' His left shoulder is bleeding a strange wound with a strange shape.
 
| 60min = They go to their room. The hostel owner have been killed. Stabbed at the left shoulder. '''When they see he is dead : Alone in the Dark Mysteries'''  Their stuff have been stolen. When they leave the hostel, it burns. When it burns. '''When they see it burn : Berserk Behelith'''
 
| 75min = A riot between sailors (ville basse) and soldiers (ville haute) they fight against a new tax instored in the ville haute that tax goods coming from the sea and sold at ville haute. The Lepper is found dead in the riot. '''When they see the dead lepper : Berserk Behelith'''  His left shoulder is bleeding a strange wound with a strange shape.
 
| 90min = They see a vallet feeding an orphan. He runs away and bring them to the trap. ''When they are attacked : Baston Bridgands !''
 
}}
 
  
 +
==Ambiance track==
 +
Cour des Miracles, Bandits, Beggars etc... Interaction with all the kind of people you cna find in an hospice.
 +
Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.
 +
 +
Plotical tension in Marseille, some rebellions. https://journals.openedition.org/rives/4155
 +
 +
*0min Meeting with the deacon, description of the hospice
 +
*15min There's an old man in his bed, with a lady sobbing at his side. She's a whore (she wears very bright colours) and he is her dying father. Her son was taken as well. Her left shoulder is bleeding a strange wound with a strange shape.
 +
When interrogated, she will explain that she was forced to partake in satanic rituals. She remembers particularly the stench of sulfur and the heat.
 +
*30min A Leper come to them asking for Alms. He said he was refused in the Leprosy. He is an actual lepper. He tell the players that orphans are disappearing, he also tell them about people meeting at night in the crypt below the cathedral. When he goes there, he cannot find the door, he points to a wall (an actual wall). He just rememebr wrong. '''When he sees the wall Music : Alone in the Dark Mysteries'''
 +
*45min They see a man counting coins. When approached he pretends to be blind. He is a thief. After they finished takling to him, their purse is gone. And so is he. '''When he sees the wall Music : Alone in the Dark Mysteries''' His left shoulder is bleeding a strange wound with a strange shape.
 +
*60min They go to their room. The hostel owner have been killed. Stabbed at the left shoulder. '''When they see he is dead : Alone in the Dark Mysteries'''  Their stuff have been stolen. When they leave the hostel, it burns. When it burns. '''When they see it burn : Berserk Behelith'''
 +
*75min A riot between sailors (ville basse) and soldiers (ville haute) they fight against a new tax instored in the ville haute that tax goods coming from the sea and sold at ville haute. The Lepper is found dead in the riot. '''When they see the dead lepper : Berserk Behelith'''  His left shoulder is bleeding a strange wound with a strange shape.
 +
*100min They see a vallet feeding an orphan. He runs away and bring them to the trap. ''When they are attacked : Baston Bridgands !''
 +
 +
==Scenario Track==
  
 
The players arrive at the cathedral of Marseille. They are Greeted by the ex deacon (évèque) of Marseille : https://fr.wikipedia.org/wiki/Gasbert_de_Valle
 
The players arrive at the cathedral of Marseille. They are Greeted by the ex deacon (évèque) of Marseille : https://fr.wikipedia.org/wiki/Gasbert_de_Valle
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The evil cult will pay some poor to take part of their rituals, part of the ritual is to wound them in the shoulder. The wound is the shape of a hare foot, it's the sign of the devil.
 
The evil cult will pay some poor to take part of their rituals, part of the ritual is to wound them in the shoulder. The wound is the shape of a hare foot, it's the sign of the devil.
  
The Deacon has a crosier (crosse épiscopale) with a relic inside. A little chesspiece representing a skeleton Bishop.
+
The Deacon has a crosier (crosse épiscopale) made of bones.
  
 
He greets the players and they talk about the Masquerade that will happen.
 
He greets the players and they talk about the Masquerade that will happen.
 
As they meet him, he is playing chess against a canon.
 
 
The players can make one move.
 
 
 
The game pieces have their specific moves, which are also used for Byzantine (round) chess:
 
The King moves one square in any direction.
 
The Counsellor/Queen moves only one square diagonally.
 
The Elephant/Bishop moves exactly 2 spaces diagonally. It can jump over other game pieces. This means that its movement is restricted to only 8 places on the board.
 
The Knight moves like the modern chess knight: two spaces forward/backward or sideways plus one space at a right angle (an L-shape). The knight jumps over other pieces.
 
The Rook moves like the modern one: unlimited movement forward, backward or sideways until it has reached another piece. It cannot jump.
 
The Pawn moves one square forward when not capturing. Capturing occurs one step diagonally. Unlike modern chess, the pawn does not have the two-square step as the initial move. When pawns reach the other end of the board they are promoted to a counsellor.
 
 
  
 
He is very cooperative (he's a Trickster).
 
He is very cooperative (he's a Trickster).
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Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)
 
Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)
 
+
Or
Action : Ask the prositute where she met with the person that led her to the statanic ritual.
+
Ask the prositute where she met with the person that led her to the statanic ritual.
 
 
The prostitute has a lot to say. Her sould is broken since her son got caught and since she partook in the satanic ritual.
 
She remembers that she was paid by a very wealthy vallet wearing provins blue in a street in Marseille.
 
Little did he know the horrors she would have to commit to survive.
 
Then he put a blingfold on her and she walked on pavement, then grass, then some moving stone noise, then crawling underground, then a massive door unlocked and she arrvied in hell.
 
She cries as she describes hell : The heat, the sulfure. She was like inside a stomach.
 
There were statues decapitates with weird clay horrors instead of their heads.
 
There was an assembly of people in black robes. One of them was the master of the ceremony, he was the most cruel. Under his cape there was something like wings. His voice was sweet and seductive, sweet like a knife.
 
Most prostitutes, orfans and beggars who where brought there died if they refused to submit. She wishes that she had to courage to die, because now her soul is gone because of the horrors she commited.
 
They made her to horrible things and as a prostitute, she have done disgusting things in the past but nothing of this magnitude. There was rape, but not only, there was murder of childrens, but not only, there was canibalism but that wasn't event he worse of it. She refuses to say what was the worse of it because it broke her sould. (some kind of combination of the three in the wrong order. The point is not to describe gruesome things to the players but to suggest them.)
 
She cries and want to redeem.  
 
  
 
Action : There is a vallet looking through his window all the time. For no reason.
 
Action : There is a vallet looking through his window all the time. For no reason.
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* '''Normal : Psychlopean King in Yellow (put in the background with very very low volume : Vampire Dark Waltz)'''
 
* '''Normal : Psychlopean King in Yellow (put in the background with very very low volume : Vampire Dark Waltz)'''
  
{{Ambiance Track
+
==Ambience Track==
| 5min = The ball starts with a feast in the cathedral. That draws all the poors. The meat tastes weird. Everyone wears a mask, even the poor. Lots of tables, from rich to poor. Different food on each tables. A very strong feeling of evil. Almost everyone have a wound at the shoulder.
+
*0min The ball starts with a feast in the cathedral. That draws all the poors. The meat tastes weird. Everyone wears a mask, even the poor. Lots of tables, from rich to poor. Different food on each tables. A very strong feeling of evil. Almost everyone have a wound at the shoulder.
| 15min = A strange noble come to them and ask for a Dance. He insist. If a player dance with him or refuse, he take off his mask and salute. He has the same face of a baron that died a long time ago. A splendid lady that radiates evil takes his hand to ask him to dance (she is the "Lover" of the danse macabre). Later on, the players cannot see him anymore.
+
*15min A strange noble come to them and ask for a Dance. He insist. If a player dance with him or refuse, he take off his mask and salute. He has the same face of a baron that died a long time ago. A splendid lady that radiates evil takes his hand to ask him to dance (she is the "Lover" of the danse macabre). Later on, the players cannot see him anymore.
| 30min = Their drink have been exchanged with blood. They spit. In their food. They find a card with a skeleton.  
+
*30min Their drink have been exchanged with blood. They spit. In their food. They find a card with a skeleton.  
 
"Vous qui vivez: il est certain,"
 
"Vous qui vivez: il est certain,"
 
"Quoique cela tarde, que vous danserez."
 
"Quoique cela tarde, que vous danserez."
 
"Mais quand, Dieu seul le sait!"
 
"Mais quand, Dieu seul le sait!"
 
"Réfléchissez à ce que vous ferez alors. "
 
"Réfléchissez à ce que vous ferez alors. "
| 45min = Someone shouts start attacking someone else with his knife. He is a madman : "Is saw them ! Human bodies in the cathedral ! Hundreds of them ! ! I hear their screams ! Don't get any closer !" He is not wounded at the shoulder. He is quickly surrounded by guests with skeleton masks, in particular a monk face hooded with a rosary (chapelet in english) made of bones that radiate evil take his hand and take him away (it's the Priest (curé), also an artifact) and he is taken out of the ball. Never to be seen again.
+
*45min Someone shouts start attacking someone else with his knife. He is a madman : "Is saw them ! Human bodies in the cathedral ! Hundreds of them ! ! I hear their screams ! Don't get any closer !" He is not wounded at the shoulder. He is quickly surrounded by guests with skeleton masks, in particular a monk face hooded with a rosary (chapelet in english) made of bones that radiate evil take his hand and take him away (it's the Priest (curé), also an artifact) and he is taken out of the ball. Never to be seen again.
| 60min = A man with a skeleton mask come to one of the players that have an artifact. He ask him to dance and the player cannot resist. This player is gone until the next phase. He is found unconscious on the way to the cemetry. With a wound on his shoulder.
+
*60min A man with a skeleton mask come to one of the players that have an artifact. He ask him to dance and the player cannot resist. This player is gone until the next phase. He is found unconscious on the way to the cemetry. With a wound on his shoulder.
| 75min = '''Music : Behelit Berserk''' Characters chained together and covered in feathers and oil arrive and scream like monsters.
+
*75min '''Music : Behelit Berserk''' Characters chained together and covered in feathers and oil arrive and scream like monsters.
| 90min = '''Music : Danse Macabre'''  The fire starts and the maskerade stops, players are caught in the fire.
+
*100min '''Music : Danse Macabre'''  The fire starts and the maskerade stops, players are caught in the fire.
}}
+
 
 +
==Scenario Track==
  
 
The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.
 
The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.
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Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.
 
Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.
  
The letter is a name and date in the past and a time. It's the name of a person who died. Raymond II des Baux 1237, he was the lord of Marseille a century ago.
+
The letter is a name and date in the past and a time. It's the name of a person who died.
  
 
Action : Tonight they should go to the grave of the person with the given name. It's a small crypt.
 
Action : Tonight they should go to the grave of the person with the given name. It's a small crypt.
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*'''Normal : Z_Flippant-Gyorgy Ligeti''' without '''01-GyrgyLigetiRequiem'''
 
*'''Normal : Z_Flippant-Gyorgy Ligeti''' without '''01-GyrgyLigetiRequiem'''
  
{{Ambiance Track
+
==Ambience Track==
| 5min = They hear a long scream echoing and then it's gone.
+
*15min They hear a long scream echoing and then it's gone.
| 15min = As they crawl, there's some blood stains on the floor. It taints their clothes.
+
*30min Scratching noise coming from a tomb. It's a rat inside.
| 30min = Scratching noise coming from a tomb. It's a rat inside.
+
*45min Blood dripping from the ceiling. No idea where it come from. They hear chanting. Something evil is happening upstairs.
| 45min = Blood dripping from the ceiling. No idea where it come from. They hear chanting. Something evil is happening upstairs.
+
*60min They see a man crawling in their direction. He was the victim of sacrificial rites, his skin is covered in cuts, his muscles are paper thin. Shortly after the players find him, he dies.
| 60min = They see a man crawling in their direction. He was the victim of sacrificial rites, his skin is covered in cuts, his muscles are paper thin. Shortly after the players find him, he dies.
+
*75min Lots of Owl (Hiboux) arrive and look at the players. After a while. They all leave at the same time.
| 75min = Lots of Owl (Hiboux) arrive and look at the players. After a while. They all leave at the same time.
+
*100min The cultists found them and try to smoke them out. They are Wounded. '''Music : (fast start) Light of the Seven (EP 10 Trial scene)''' at 00:40 the gallery is full of smoke and they start to choke.
| 90min = The cultists found them and try to smoke them out. They are Wounded. '''Music : (fast start) Light of the Seven (EP 10 Trial scene)''' at 00:40 the gallery is full of smoke and they start to choke.
 
}}
 
  
They enter the des Baux crypt, there is a secret passage that lead to the cathedral. There hear people talking and it resonates a lot.
+
==Scenario Track==
 +
They enter the crypt, there is a secret passage that lead to the cathedral. There hear people talking and it resonates a lot.
  
 
The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)
 
The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)
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It is locked.
 
It is locked.
  
Action : One of the statues is perfectly identical to the Bone Chesspiece. if they pull it down, it reveals the keyhole. Then either lockpick or use the key.
+
Action : Put the dagger in the heart of the deacon with the Crosier. It hides a keyhole.
  
 
===Undercrypt===
 
===Undercrypt===
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THe room is an ancient crypt with statues, all of which where mutilated. INstead of their heads there is an awful clay figure sqhowing horrible scenes (rodin gates of hell style)
 
THe room is an ancient crypt with statues, all of which where mutilated. INstead of their heads there is an awful clay figure sqhowing horrible scenes (rodin gates of hell style)
 
There are 8 statues (Lucifer is missing) they represent the 9 archdevils of hell. [http://prima.wiki/images/1/15/3_Archdevils.png] [http://prima.wiki/images/7/7e/6_Secondary_Archdevils.png]
 
  
 
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
 
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
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They find the tower of bones. Then a fire starts.
 
They find the tower of bones. Then a fire starts.
  
{{Ambiance Track
+
==Ambiance Track==
| 5min = The fire starts. The cathedral is on fire. There's a spark of fire on their clothes which start burning.
+
*0min The fire starts. The cathedral is on fire. There's a spark of fire on their clothes which start burning.
| 15min = The fire is unnaturally strong. They smell strong incense. They see some ritualists falling with candels they recognise some poor they saw before, for example the prostiture. Tha'ts how the fire started.
+
*15min The fire is unnaturally strong. They smell strong incense. They see some ritualists falling with candels they recognise some poor they saw before, for example the prostiture. Tha'ts how the fire started.
| 30min = The tower burns, revealing skeletal hands in the fire. An artifact bearer drops and starts drooling. The other players can wake him up.
+
*15min The tower burns, revealing skeletal hands in the fire. An artifact bearer drops and starts drooling. The other players can wake him up.
| 45min = Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding a spire of entwined skeletons.
+
*30min Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding a spire of entwined skeletons.
| 60min = The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls. All the players who have artifact start walking toward the tower, the other players stop them, but they all temporarily insane.
+
*45min The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls. All the players who have artifact start walking toward the tower, the other players stop them, but they all temporarily insane.
| 75min = More and more skeletons start falling from the tower. THe ground is glowing red with skeletons crawling. Parts of the roof caves in. They have to avoid it.  
+
*60min More and more skeletons start falling from the tower. THe ground is glowing red with skeletons crawling.
| 90min = The tower collapses. Same for the roof of the Cathedral. They are hurt.
+
*75min Parts of the roof caves in. They have to avoid it.  
}}
+
*100min The tower collapses. Same for the roof of the Cathedral. They are hurt.
  
 +
==Scenario Track==
  
 
The ritual is accomplished, they start to burn the tower.
 
The ritual is accomplished, they start to burn the tower.
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All the artifacts holders keep chanting, they are at the top of the cathedral.From times to time some people doing the ritual fall.
 
All the artifacts holders keep chanting, they are at the top of the cathedral.From times to time some people doing the ritual fall.
  
The players try to stop the ritual but to do so they have to climb the cathedral and "Bishop" is there to attack them.
+
The players try to stop the ritual but to do so they have to climb the cathedral and "Crosier" is there to attack them.
  
 
As the tower burns, it reveals all the corpses bound in a spiral.
 
As the tower burns, it reveals all the corpses bound in a spiral.
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Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.
 
Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.
  
BOSS fight against the deacon "Bishop".  
+
BOSS fight against the deacon "Crosier".  
  
When they enter the cathedral, "Bishop" happens to be there.
+
When they enter the cathedral, "Crosier" happens to be there.
  
 
If they have any remo way to attacking him, they skip one step.
 
If they have any remo way to attacking him, they skip one step.
  
There's a very narrow stair. "Bishop" ask a cultist to hold it with a spear. The "cultist" is a poor from before with a mark on his shoulder. He is clearly not himself.
+
There's a very narrow stair. "Crosier" ask a cultist to hold it with a spear. The "cultist" is a poor from before with a mark on his shoulder. He is clearly not himself.
  
 
Combat skills can work or any other way to kill him. Otherwise they are wounded.
 
Combat skills can work or any other way to kill him. Otherwise they are wounded.
  
  
They climb the stairs, "Bishop" raises a dead cultist poor man corpse. His eyes burns. One of the players clearly see that it is only a big cultist with a skeleton mask. He has a Shield and a mace.
+
They climb the stairs, "Crosier" raises a dead cultist poor man corpse. His eyes burns. One of the players clearly see that it is only a big cultist with a skeleton mask. He has a Shield and a mace.
  
 
Action : Combat duel can work. Attacking the roof can work. Otherwise one player has to stay and let the others pass. He is wounded or killed.
 
Action : Combat duel can work. Attacking the roof can work. Otherwise one player has to stay and let the others pass. He is wounded or killed.
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If they reach this point fast enough, they can leave indemn. Or they are hurt.
 
If they reach this point fast enough, they can leave indemn. Or they are hurt.
  
if they manage to kill him they can keep the [[Bone Chesspiece]].
+
if they manage to kill him they can keep the "Crosier".
  
 
Either way, they are separated from the rest of the cultists who run away.
 
Either way, they are separated from the rest of the cultists who run away.
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1 November 1347
 
1 November 1347
  
==Post Game Bonus==
 
 
Send those to the players as a post game bonus :
 
 
The Cathedral of Marseille : https://en.wikipedia.org/wiki/Abbey_of_St_Victor,_Marseille
 
 
Actual picture of the crypts below the Cathedral : [http://prima.wiki/images/4/4e/Cathedral_Crypt.jpg]
 
 
There was an actual events where during a masquerade people coevred themselves in feathers and oil and caught fire (even though it was not at that period) it was later called the "Bal des Ardents" https://en.wikipedia.org/wiki/Bal_des_Ardents : [http://prima.wiki/images/4/46/Bal_des_Ardents.jpg]
 
  
  
 
[[Category:Scenario]]
 
[[Category:Scenario]]

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