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Danse Macabre Part 3

4,420 bytes added, 12:41, 4 August 2018
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* Initial situation :
 
County (Compté) : "Champagne"
Viscounty (Vicomté) : "Valfranc"
Castellany (Châtellenie) : "Vilmaison" local noble : "Chevalier de Vilmaison"
Town : "Souspenelles"
 
The Corpses from Valfranc were to be shipped to a little town called "Souspenelles".
When the players arrive there, they quickly find a warehouse, quite isolated from the rest of the town.
The warehouse used to store about a hundred dead bodies. But now it's empty. Except for a dozen villages hanged. The trail ends there.
When the players arrive, the peasants are revolting because they refuse to pay the "Champart" (tax of 1/6 of the harvest)
* Explanations :
 
 
* Unsolved mysteries :
=Part 1=
The population is starving and refuses to pay the tax.
They beat the taxman "champarter" ("champarteur" in French) nearly to death and kick him out.
They cry "Champarteur, chapardeur, champarteur chapardeur"
Obviously, there'll be a fight the next day.
 
The soldiers come to the players first and ask them for help.
The head of the guards : Captain Beaudry
 
If they refuse. The peasants do the same.
The head of the peasants, the Bourgmestre : Guillaume Toffea
 
The peasants want to defend the local grain storage unit.
The soldiers will attack the next day.
 
The players can pick a side, if they win the fight, they gain a different gain. If they pick the losing side, no advantages.
If they refuse to pick a side, they gain nothing.
 
If one of the players is Rich or has a Great Network, he can pay the taxes and it counts like a peasant win.
 
At each step, they need to find a good idea to win. If they win more than 3 phases, one side wins.
If one of the players have the Combat (Battle) ability, give him the answers to each phase.
 
70 soldiers, 30 Bows, 1 Cavaliers (the captain) plus 1 Knight in armor vs 350 peasants, 50 bows
 
*Step 1 : Preparations, Timer : 15 min
Peasant side :
The peasants have no weapons, only clubs, pitforks and flails.
or Turn their scythe into Guisarme
or make shield
Soldier side :
Poison the well or burn some houses.
 
Ambiance : Some peasants leave with their goods. They take refuge in nearby villages.
Some peasants mock them and stone them when they leave.
 
 
*Step 2 : The two armies are facing each others, constant flux or arrows Timer : 15 min
Peasant side :
Make sure to organise them in lines. Propose a smart plan of attack.
Soldiers side :
Make a sound battle plan
Ambiance : One soldier/peasant seems terrified, you can hear him pee on himself. There's dreadful silence but you can hear some people praying.  *Step 3 : Charge of the soldiers, Timer : 15 minThe cavaliers disperce the archers. The line of soldiers well organised lance/shied+mace charge the peasants.A separate contingent of soldiers prevent a move from the back. Peasant side : Check where bearches happen, collect troops at the right spots, then redirect them in the holes. Soldiers side :Either concentrate the troops in one spot to pierce or collect a distribute the troops and reinforce the holes. Ambiance : From time to time, the cavaliers charge in the melee and destroys enemy lines.There a guy who fell ont he floor, he's stamped by the troops and cries. *Step 4 : The peasants start to drive the soldiers back. The regroup next to the Siege weapon that was concealed in a nearby forest. So the soldiers decide to destroy the store hours to punish them or lead them to yield.A small trebuchet (Couillard) starts shooting around the grain house. Trying to aim at it.It break a house in one shot. Peasant side :Shoot burning arrows at the Couillard.Or any other smart way to destroy it. Soldiers side : Help the Couillard aim right, if one of the players has a related capacity.Prepare a burning projectile instead of a rock one, the fire spreads to the storehouse. Ambiance : Some people moaning on the ground and some peasants come to collect their weapons and clothes. Stabbing some of them.  Result. If the players have 3 win out of 4. Their side wins. If not, the other side wins. Soldiers win :The Bourgmestre is taken captive and he yields or the storehouse is destroyed.The peasants fight in a non-cohesive way and loose. If the players where on this side, the Captain Beaudry owe them a favor. And grants them one soldier per person.  Peasants win :The Captain fall off his horse. He's quickly surronded and yields. If the players where on this side, the Bourgmestre owe them a favor. They can collect anytime. Ambiance : ???    =Part 12=
The Mad wanderers
Wanderers are looking for seasonal jobs
Actually '''Oldaric Lefol''' gives them some bread. Since everyone is starving, they always accept. Actully it's poisoned with ergot de seigle. So they get crazy.
=Part 13=
The population is starving.
A yong lady, called '''Evelyne Toffea''' wakes up every nights to go dance in the woods.
She's the wife of the Bourgmestre '''Martin Guillaume Toffea'''
She dances every night in the woods.