Danse Macabre Part 2

From Prima RPG
Revision as of 09:43, 10 June 2018 by Taiko (talk | contribs) (Created page with "=Intro= * Useful tool : http://www.timer-tab.com/ * Initial situation : Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant. They are contac...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Intro

  • Initial situation :

Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant.

They are contacted by a local contact (Dr. Pierre Therici) who says that some corpses seems to disappear in Valfranc.

  • Explanations :

Actually Eugène Clavicule is a person or an organisation quite powerful in Valfranc.

They sell drugs and poisons, they also produce counterfeit coins.

Their operation is structured as follow :

Their HQ and main hideout is in the subterranean catacombs of Valfranc.

That's where they produce the poisons and drugs as well as store them. They also store their profits there.

Their main reseller is a the fortune teller.

Their most sold product is some poisons that local merchants buy to shoot in each other's legs.

Another very profitable operation is the counterfeiting of silver coins.

They blackmail a powerful local templar and force him to ask his close friends to counterfeit coin at night.

They sneak some iron into the minting room through a hidden tunnel and dilute it in very small quantities into all the coins being minted. They then steal some silver and dilute it in large quantities to produce the counterfeit coins at night.

Those coins are used to finance their last activity : Corpse trafficking.

The Doctor Theobald Shuplice is one of their men who will look for anonymous corpses at the obituary department of the local medical university.

He will then pay for their funerals in coffins rather than common graves.

He will then exchange those coffins with coffins full or earth and store the corpses before shipping in a secret cave.

Being anonymous to begin with, those missing corpses are much less likely to be discovered.

At the end of the scenario, players should understand completely the operations of Eugène Clavicule, with very few unsolved mysteries.

  • Unsolved mysteries :

Only few mysteries are unsolved at the end of the scenario : -Why did Eugène buy corpses ? To ship where ? For what reason ? -How did the templar die so suddenly ? How did he blackmail him ? -Is Eugène a person or an organisation ?


Part 1 The obituary department

Normal: Normal Département Nécrologique

Corpses disappear, players must find where before it's too late.

The university has a funeral home (place where the dead are put right after the death) In this funeral home are transferred all the dead on the public highway Then a necropsy is done without opening the corpse Then is made a mortuary toilet, thanatopraxis before casketing

Screenwriting frame

Their goal is to find out what's going on in this obituary department. If they discover the origin, they have reinforcements.

A beer (coffin) falls and breaks, it is filled with earth. And only land. The corpse has disappeared. Anonymous coffin

It is a dead person found on public roads, an anonymous person.

Action -> See the doctor who did the necropsy.

Dr. Ambroise Prasé is the doctor who did the necropsy (autopsy without opening of the corpse)

Necropsy revealed nothing. He had no relatives so normally had to be buried in a mass grave.

But a generous donor paid for the beer. Dr. Theobald Shuplice

The coffin was traded with a coffin full of earth.

Many unknown people still had a casket. Corpses well removed.

Theobald Shuplice come every week. He will be back soon. Action: Follow him discreetly or fall on his face.

If follow him discreetly. They find his office. Here is his account book.

If he fall on her face. He will not tell them anything. He does not feel the pain. He discreetly throws a letter when they catch him.

Otherwise a player goes into a coffin.


ALTERNATIVE: ITS ACCOUNT BOOK is easy to decrypt, they find the name of a person paid weekly. It's the cellar they rent.

He has a purse on him with 6 silver arbours and 66 copper wheels. The silver coins have a very dark hue. Copper too.

He has a letter on behalf of someone from the University of Medicine. The letter requests his resignation (Moi Théobald Supplice etc ...)

Through this they find his office and therefore account book.

There is a letter for each supplier. Without coding or other traces.

Action: See that there are two regular payment. Every week 6 arbours of silver 66 copper wheels. The silver coins are dirty. This is the price of a membership in a private club of noble students in the area. where they play and have prostitutes. All in the necropolis.

Players only have to look at who has not paid their subscription this week. It is an owner who lent his cellar.

As soon as the players come to see him, he tries to commit suicide then fled to the morgue and hear the sound of a hatch slamming.

He is locked in a compartment for a corpse. Which ?

His tracks of blood stop fast enough (he took a bandage)

He destroyed the register. He must be found before he dies by losing his blood.

Action: Only one compartment starts to bleed. He's there.

He will say everything right away.

And players can find the cellar with all the corpses.

ODOR UNLEASHABLE in the cellar

Discovering the winery: Gaunter O Dim Witcher 3

The cellar is filled with about fifty corpses ready to be shipped.

There are also money chests.

The players have reinforcements: one soldier per person.


Atmosphere frame 10min-They pass through all the rooms with smoke, they fulminate to purify

30min-Teachers studying a corpse 45min - There is a currency that only serves during the fair. The currency of the confraternity of the Templars of the area. Because it's the guild that organizes. The denier of the Val -> Their contact informs them that Eugène Clavicule has reserved a booth for the fair. 60min-A medical monster moves on the streets 75min-A person wakes up during his necropsy and dies right after 60min- At the end of the atmosphere, the players realize that the silver coins were not dirty, but black. A merchant refuses them. Players do not have reinforcement.


Part 2 Black gold

Normal (before arriving at the Templars): Normal Necrological Department Normal (once arrived at the Knights Templar): Normal Commandery Templar

All corpses have their hands closed. Fifty. Some of which really decomposed.

All ready to be shipped. There are also chests filled with silver. An incredible fortune. It's not real money. It's a counterfeit. It was the person who brought the corpses who did this by superstition

There is a real fortune in pieces of money piled up in a chest. Only pieces of black silver. It's counterfeit pieces of the upcoming fair

We must discover the reserve of money. A powerful organization must be complicit. It must be discovered before the fair begins.

The local bank is a Templar commandery. A powerful local Templar is actually a living dead person. That's why he funds Eugene clavicle. To stay alive. He finances it by helping counterfeiting.

The goal of the players is to find who finances the skeleton merchant.

Scenario frame

Action analyzes the pieces: It's a counterfeit, a little bit of money a lot of another metal impossible to identify. These are locally minted coins used at the fair. But the pattern is perfect. So someone had to steal the COIN. The goal of the sequence is to find all the accomplices.

Action: Players can get to visit the local commandery

Everyone is in brown coats, some in white coats. It is a large fortified building. The decoration is military but rich.

The print masters are still in place. (Counterfeiting comes at night.)

Access to the room is strictly controlled. No entry or exit without being controlled.

The workshop contains a certain amount of money and a number of coins come out. No gap possible.

Action: There is a hatch hidden on the ground. Under a box.

This is where counterfeiters come in or out.

They then find metal bars to counterfeit as well as counterfeit parts. On the bars there is the name of the metal. FIND A NAME

And all the pieces produced contain a little less money. With this metal instead.

Action: This metal is good for something, where to buy it? It is used to circle the wheel of the tanks.

The commanderie is the first organization to circle the wheels of its tanks.

He inquire. Indeed, the strapping of the wheels is actually finer than it is supposed to be in the plans.

So it's someone from the Commandery who organizes this counterfeit.

The metal enters legally. Then it is dispatcher between the stock and the forge. John of the House of God is in charge of the stock, that's where he makes iron disappear.

Action: they have to find a way to trap him.

John of the House of God At the moment of jamming. They are outside, it is very very cold. He resigns himself to his fate and jumps and dies. (it was a UD)

Players can do high profile. They are not accused of murder so they do not have to hide.

At the moment he falls: Gaunter O Dim Witcher 3


Atmosphere frame


15min-A person comes to buy his money from the valley. And the person looks at each piece one by one to see which ones are being filed. A person comes to give a deposit slip. It's an encrypted document with a seal. It is recognized as a counterfeit and the document is destroyed The banker is a very muscular Templar and he throws the guy out 30min-They see Templars fighting to fight. they put themselves on the mouth. At the end the bells ring. they greet each other and go to pray, some have the skull in blood.

45min-Templar Ceremony. They hear a hammer that strikes three times. A music is played. Watchmen debut Then they talk Players are not allowed to enter. After 3:30 when the music goes crazy. The ceremony is over and people come out After the ceremony, many people go out. Many religious too, powerful people. Professors. Sellers. But also Nobles. Towards the end of the procession there are four people wearing masks and surrounded by soldiers.

60min-Players are locked in a room. Behind there is a man with a mask. He tells them. Leave me alone. He tries to convince them to stop the prosecution. Lacrimosa 75min-Players are shot at the crossbow. It is a prohibited weapon. They are in a room and the tiles are destroying the wooden windows. It is a forbidden and powerful weapon. Either the players find a good way out or are injured.


At the end of the atmosphere, the Templar misses the players and looks really panicked. Then panicked he runs away. Players are accused of killing this Templar, and they must keep a low profile for the rest of the scenario. At the end of the scenario they will have to explain themselves to the inquisition

Part 3 The fair

Normal: Gwent Full Mix Witcher 3 then Normal Templar Commandery Flipper 1: Normal Horror Cérulée Creepy 2: Creepy, the devil is in the box

Eugene's location has been paid. (check, unless players specify that they want to intercept it at that time)

But its location is empty! The fair is in full swing

Screenwriting frame Their goal is to find Eugène clavicle

Action: There is someone who constantly watches the booth. And who comes looking for all the people who linger at the stand and meet his eyes. (proof that they know the trick)

Action: Pass or pay someone to pretend to be a customer.

At the Voyante: Flippant, the devil is in the box

The person brings to a psychic "Eugene friends" after knocking on the door who sell powders, potions of love and poison.


Players choose a pattern associated with an object.

They draw three cards each and choose a pattern.

List of characters of the dance of death 1 The mask "Actor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris00.htm

2 The Flute "Musicians" http://www.lamortdanslart.com/danse/France/Paris/dm_paris01.htm 3- The key "The Pope 4- The Scepter - The Emperor "http://www.lamortdanslart.com/danse/France/Paris/dm_paris02.htm 5- ??? "Cardinal 6-The Crown The King - "http://www.lamortdanslart.com/danse/France/Paris/dm_paris03.htm 7-The Crucifix- "The Patriarch 8 - ??? The constable "http://www.lamortdanslart.com/danse/France/Paris/dm_paris04.htm 9 - ??? "Archbishop 10-The Sword - The Knight "http://www.lamortdanslart.com/danse/France/Paris/dm_paris05.htm

11- "The bishop 12 - "The squire" http://www.lamortdanslart.com/danse/France/Paris/dm_paris06.htm 13 - ?? "Father 14 - "The ball" http://www.lamortdanslart.com/danse/France/Paris/dm_paris07.htm 15-The book- "The scholar 16 - ?? - The bourgeois "http://www.lamortdanslart.com/danse/France/Paris/dm_paris08.htm

17 - "The canon 18-The piece - The dealer It's Eugène Clavicule " http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm 19 - ?? - "The Carthusian 20-The mass - The sergeant " http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm 21 - ?? - "The monk 22 - ?? - The usurer 23 - ?? - The poor " http://www.lamortdanslart.com/danse/France/Paris/dm_paris11.htm 24-The vial- "The doctor 25 - ?? - The lover " http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm

26 - ??? - "The priest 27 - ??? - The plowman " http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm 28 - ??? - "The lawyer 29-The Vièle-The minstrel " http://www.lamortdanslart.com/danse/France/Paris/dm_paris14.htm

30 - ??? - "The Cordelier 31-The toy-The child " http://www.lamortdanslart.com/danse/France/Paris/dm_paris15.htm

32 - ??? - "The cleric 33-The hermit stick " http://www.lamortdanslart.com/danse/France/Paris/dm_paris16.htm

34 - ??? - 'actor 35 - ??? - the dead king "http://www.lamortdanslart.com/danse/France/Paris/dm_paris17.htm


Choice: She offers them to read their future with a mirror.

Mirror made of bone. It pours on black and red liquid.

She reads. Then she takes a step back and drinks a poison.


If they refuse to do that, she does not die. They send him to the dungeon of the commanderie of the corner. Torture will be useless.

They find powders and poisons at home.

Some rats.

Organs.

And a long list with names and dates. hundreds of names.

A trunk full of clothes

Action: Search these clothes. they see children's clothes.

She has a child. The little Aimery

She will talk if her child is threatened (and alive)

Otherwise the child will speak.


The child explains that the potions are brought by someone coming out of a door under the church.

Under the church there is a vault, then a subsoil entrance. With many possible paths.

Action: Look at the black marks on the ceiling to find the right gallery.


Atmosphere frame

15min-crying in front of a cross where different prices are displayed it is priced really high for the sheets, it creates a scandal. The Clothes Guild. The crowd hoes them. The soldiers arrive to evacuate them. Gwent Drink Up, There_s More! Witcher 3 22min - A tavern is evacuated because a merchant is found dead poisoned in the tavern 30min-Next image. Fight of the dragon and the crack. The dragon launches fireworks, it makes everyone laugh. People are burning and throwing themselves into the fountain. Gwent theme 1 Witcher 3 It makes everyone laugh, people drink a lot, there are a lot of people singing.

45min-Players are attacked by bullies. They are in the same lane as a merchant, who is carried away. 52min-A merchant sleeps on his stall, he is dead. 60min-A knife thrower throws knives to kill his accomplice. He continues until the guard stops him. Access the Animus (fast start) The crowd is shocked. Then his accomplice wakes up, the people in the crowd too. It was a joke. Gwent Drink Up, There_s More! Witcher 3

Everyone laughs harder and drinks even more.

67min-A merchant runs towards the players and dies in their arms. 75min-There is a procession of people with pork masks and wreaths. Gwent theme 1 Witcher 3 Drunken people fill the streets, it becomes the feast of fools. They carry a guy on a tank he is huge, filled with alcohol all the time. He's barely moving. During the procession, a merchant is attacked by an assassin with a death mask. The assassin then turns against the players if they try to intervene. 90min-

A person with a death mask comes to see them and offers them a drink. He insists. They are surrounded by brigands with small daggers.

Those who accept drink counter-poison. If they agree to drink. The character pretends to be Eugene Clavicule. He discusses with them, then declares hostilities. As soon as a fight goes off, they all take a poisoned dagger. They are all poisoned. A person runs away or is stopped by them and leads them to the underground.

Suddenly they are all feverish, more mental jets.

Part 4 The catacombs

Normal: Normal Black Noise Flipper: Quake

They follow the soot to enter the catacombs. in search of eugenes.


Screenwriting frame

Their goal is to find the eugene clavicle stock.

After a while, a black mushroom covers the ceilings. So the traces are no longer visible.

They arrive in a very high room with a lot of candles off. And weird sculptures that make no sense.

The room is filled with a stock of drugs. This is obviously part of the stock of Eugene but not everything.

There is a small platform in the middle of the room. (she used to do a show)

These are poisoned candles.

There are far too many possible outings.

Action: If they light the candles, the sculptures make a very clear picture: A skull. The mouth is one of the possible exits. Otherwise traces of crates on the walls.

They arrive in an underground alchemy laboratory.

There is a big stock of weird ingredients. And a stock of poisons. This is obviously part of the eugene stock, but not everything. There are also many parchments with bumps (in brail?)

There is an old blind man working.

He forgets everything.

The players say that torture is useless. And killing him will serve even less.

The old man introduces them to the new potions. He asks them to pay.

Action: Tell him they have no money left. And that they need to go to eugene to pay for it. He then tells them where to go.


They arrive at the eugene treasure room.

Chests everywhere filled with counterfeit money. Heaps and piles of money.

There is a very very big man chained to a table with registers. It's the accountant.

He immediately understands the problem and yells for help.

It serves no purpose, torture is useless. For he is chained to his seat and has been brought here chained. He has no more feet.

That's obviously the last part of the eugene stock, but Eugene is not here.

The account book is encrypted.

Action: He's screaming for help. But that does not help. If instead of screaming for help they ask him to give the names of the customers. Or to encrypt the account books. So a person dressed with bones comes. And tell the players to follow him to find eugenes. If he kill him. After a while the person arrives to see what the fuss was.


They arrive in the catacombs. Skulls everywhere. Next image

At one moment they crawl in a sea of ​​skulls.

There is before them a black knight with skulls that blocks their way. A man too big.

He clutters the room but his armor is too big to exit through the entrance where the players are. Where there is there is a cold rain. which explains why he is cold after his death. It's a UD of course.

Action: It's up to them to find a way to defeat him.

They then fall on the stock of Eugene Clavicle. Gold. But also skulls.

There is a skeleton lying on it. Small detail, he has dirty shoes and wet clothes.


Atmosphere frame

10min-At one point they pass by a place filled with crystal clear water. They see escorts running underwater. 20min-They see a message on the ceiling: Stop. This is the empire of death. At the back of the room there is a skeleton in a black dress sitting on a stone seat. It's just a skeleton. 30min-Next image. They enter a room with macabre engravings on the walls. An army of the dead that forces people to return to their ranks. 40min-There is a brazier where people have burned skeletons. The smell is unbearable. Vomiting. 50min-Next image. They arrive in a room with a weird macabre scene. Skeletons have been arranged in a strange scene. With braided straw they stand up. They eat each other, they dance, they build. They play cards, they mix. Gigantic hall, they are attacked by a skirmish of following eugene 60min-There is a pool filled with water stained with blood. With skeletons taking their bath. Same, braided straw for them to stand up. Players are forced to go through the bloodbath. in the bath there are trap hoses. It hurts a player.

End

The skeleton has a piece made of bone in the hand. She is obviously very precious. it is one of the necromantic objects of Hella. In the back of the room there is the engraving of the merchant with the same coin http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm


Searching through the eugene documents, they find one that says where the corpses were to be delivered

The players burn everything and destroy the objects, they see the objects of their bosses. From that moment on they can do miracles

In their sleep. Skeletons bring them bone objects related to their boss. They feel that it is the most valuable object in the world for them.

From that moment, they can earn "hero spells" on each mission. He earns the quality of Heroes "Prowess"