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{{Feats
| Synonyms = Combat (duel), Combat (skirmish), Combat (battle)
| Prowess? = No
| Official? = Yes
| Special = Leave blank if none.
| Description =
The character knows how to fight, where and how to hit, parry or dodge or organise troops in certain combat situation.== What is Prima RPG ? ==
Prima RPG is a story focused tabletop roleplaying game.
Story focused means there's a emphasis on player's decisions and ambiance instead of rules and combats.
The character must chooses Prima is medieval realistic borderline historically accurate but with a specialization: Combat (duel), Combat (skirmish), Combat (battle). He is then unbeatable in this situation. If he is properly equipped and within the limit taint of the humanly possible, he will always win against his opponentsfantastic.
==For players : Official Feats==<DynamicPageList>category = Featscategory = Officialnotcategory = Prowessesnotcategory = Archetypesordermethod = sortkeyorder = ascendingmode = unordered</DynamicPageList>{{Template:Feats/Create}}===Official Archetypes===A duel is character can only have one Archetype.Other than that, Archetypes are like normal Feats and may be taken at character creation or on any level up.<DynamicPageList>category = Archetypescategory = Officialordermethod = sortkeyorder = ascendingmode = unordered</DynamicPageList>===Official Prowesses===Prowesses are a fight against a powerful foespecial kind of Feat. Not accessible to newly created characters.<DynamicPageList>category = Prowessescategory = Officialordermethod = sortkeyorder = ascendingmode = unordered</DynamicPageList>
A skirmish is a fight against several normal enemies.==For game masters : Official Scenarios==
A battle starts with more than 60 belligerents in totalSpoiler alert ! Those scenarios are for game masters only.
If you're unsure, it is recommended to be specialised in skirmish*[[Danse Macabre Part 1]]*[[Danse Macabre Part 2]]
If the players fights outside of his speciality, he must roll a die six. Without possibility to re-roll for the whole combat.
On a 1,2,3,4 this Feat has no effect.<!--
On a 5 or 6 the character is considered == How to have the appropriate specialisation for the current combat play ? ==
== Create your character ==
A character with Combat (battle) Feat will not necessarily win all the battles in which he participates, but he will influence them greatly. And in any case it is certain that he and his companions will come out of it unscathed.== Official content ==
== How to create your own pages ? ==  ==AAA==*Intro to Prima RPGWhat's an RPG ?What's Prima RPG ? *Projects*Powers and Attributes-Create a new-Subtypes*Miracles, Artifacts and Others-Create a new-Subtypes*Unofficial content   {{Template:Feats/Create}} {{Template:Attributes/Create}}  *1-Immortal*2-miracles - artifacts (charge + consume)*3-element/immunite/element interdit + heros*4-cité ,cvillage, taille + cité qualité*5-dimension + Revivre*6-suivant *materia prima ??*helion?selene?*fin du perso*carac eppiques, divines*interaction jeu/reel*ersume en deux pages*titre Creer un nouveau perso Combat scene : Nom du boss Description : Description de l'attaque A chaque tour, un joueur choisi d'etre la cible principaleil doit faire X ou plus sur un dé 6 + bonus de combatsEn cas de réussit, phase suivanteEn cas d'échec, Z1 degats Les autres joueurs doivent faire Y ou plus sur un dé 6 + bonus de combatEn cas d'échec Z2 degats Boss attributes (the bonuses given by those attributes are already factred in the boss's stats):Liste des attributs  Pages : Main page Guide   Catgories : Core rules Official Unofficial Powers Attributes Artifacts Miracles Scenarios Monster ? Help (wiki related)  Attribute -> MiraclesYou can now use any power in the game by paying 10 times it's essence cost (with a minimum of 0,1 cL).With the GM's approval, you can produce any effect you want by spending essence. Feel free to browse the Miracle category to have a clearer idea of what you can do.  Miracles :You can spend 2X cL of essence to gain a +X on any roll. (E.g. 4cL -> +2)You can cancel the effects of any powers used by an enemy by paying twice it's essence cost. Heal any wound, even a lost limb in one week. X cL  Loose an attribute : cost 3cL + twice the essence given by this attribute (if any)  {{:About:Powers and Attributes}} -->

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