- - Air - Power
- Cost to cast: 0.2 cL
- Subtype: Smite
- Range: 30 m
- Description: A powerful lightning bolt hits 10 mortals
|What's a Power ?|
| Main article: Powers|
Powers are active abilities that Players can use. You gain one new Power at each level up. You may use a Power as many times as you want, as long as you can pay the cost. You can choose at any time to consume a Power and instantly gain 10 cL of Essence. (The Power is then gone) If not specified, the default values for the Power's main characteristics are :
|What's a Smite Power ?|
| Main article: Smite Powers|
Smite Powers are a certain Subtype of Powers.
Unless specified, they allows you to kill instantaneously about 10 mortals for a cost of 0.2 cL.
During a Battle, you can spend 0.4 cL to gain a temporary +2 Combat Style Bonus for one turn; alternatively, once per battle, you can use 0.8 cL to disorganize or 1.6 cL to disperse an organized battalion, or use 0.8 cL to directly disperse a disorganized battalion.
During an Epic Duel, melee Smite Powers allow you to spend 0.2 cL to gain a temporary +2 Combat Style Bonus for one turn; ranged Smite Powers allow you to spend 0.4 cL to give a temporary +2 Combat Style Bonus for one turn to an ally. Note that the Game Master has the final say if your Power can be used this way depending on the circumstances.
Smite Powers do not have to be used in combat; with your Game Master's approval you can use Chain Lightning to light a harmless fire or use Burning Fist to climb a stone wall. It's up to you to find creative uses for those Powers.
You release a powerful chain of electricity that quickly arcs from target to target. A total of up to 10 mortals in range are struck by it and die instantly.
If your target is inflammable (wooden building, carriage etc...), it is very likely to catch fire.