Difference between revisions of "Captain"

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{{Feats
 
{{Feats
| Synonyms = Milician, Guard, Investigator, Prevot
+
| Synonyms = Investigator, Provost, Bailiff, Sergeant
 
| Prowess? = No
 
| Prowess? = No
 
| Archetype? = Yes
 
| Archetype? = Yes
 +
| Official? = Yes
 
| Description =  
 
| Description =  
  
The character is a captain in the urban garrison, a milician hired to enforce the law.
+
The character is the captain of an urban garrison, a milician hired to enforce the law or a local representative authorities.
 +
He may also be a Sergeant who led some soldiers during the war.
  
Helping people in town, sometimes he must facing dark investigations (murders, rapers, cultists...).
+
He is used to investigate petty crimes and keep the streets safe for murderers, rapists and bandits.
  
This character leads little troops against bandits, so he gains the Feat [[Combat|Combat (skirmish)]].
+
The judiciary system in the middle age is mix of local spoken and unspoken laws, were nobles or their envoys judge most crimes and have the right of life and death over their subjects.
 +
 
 +
Depending on his usual methods, he gains the [[Combat| Combat (duel, skirmish or battle) ]] or [[Detect Lies]] Feats.
 +
 
 +
If his background justifies it, he also gains the [[⭐ Faith]] Feat.
  
 
Additionally, he gains one Feat of his choice in this list :
 
Additionally, he gains one Feat of his choice in this list :
*[[Combat|Combat (duel)]]
+
*[[Combat| Combat (duel, skirmish or battle) ]]
*[[Courage]]
 
 
*[[Detect Lies]]
 
*[[Detect Lies]]
 +
*[[Interrogate]]
 
*[[Eye for Detail]]
 
*[[Eye for Detail]]
*[[Fighter]]
+
*[[Tracker]]
*[[Interrogate]]
 
*[[Instinct]]
 
*[[Marksmanship]]
 
 
*[[Outlaw Wisdom]]
 
*[[Outlaw Wisdom]]
 
*[[Photographic Memory]]
 
*[[Photographic Memory]]
 
*[[Physiognomist]]
 
*[[Physiognomist]]
 +
*[[Combat (duel)]]
 +
*[[Combat (battle)]]
 +
*[[Charismatic]]
 +
*[[Courage]]
 +
*[[Strong]]
 +
*[[Instinct]]
 +
*[[Marksmanship]]
 +
*[[Sleepless]]
 
*[[Tough]]
 
*[[Tough]]
*[[Tracker]]
+
*[[Abuse of Power]] (even if the character doesn't meet the prerequisites)
 +
*[[Arbalest]] (even if the character doesn't meet the prerequisites)
 +
*[[Surprise Attack !]] (even if the character doesn't meet the prerequisites)
 +
*[[Guards !]] (even if the character doesn't meet the prerequisites)
 +
 
 +
Unless his background justifies it, the character cannot take any [[Knowledge]] Feats.
 +
 
 +
Note that not all captains have this feat and the character may de facto be of this profession without having it.
  
 
}}
 
}}

Latest revision as of 08:38, 8 November 2020

Synonyms: Investigator, Provost, Bailiff, Sergeant


Special: Archetype

Captain is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Captain as one of your Feats and add all Feats gained separately.


Description

The character is the captain of an urban garrison, a milician hired to enforce the law or a local representative authorities. He may also be a Sergeant who led some soldiers during the war.

He is used to investigate petty crimes and keep the streets safe for murderers, rapists and bandits.

The judiciary system in the middle age is mix of local spoken and unspoken laws, were nobles or their envoys judge most crimes and have the right of life and death over their subjects.

Depending on his usual methods, he gains the Combat (duel, skirmish or battle) or Detect Lies Feats.

If his background justifies it, he also gains the ⭐ Faith Feat.

Additionally, he gains one Feat of his choice in this list :

Unless his background justifies it, the character cannot take any Knowledge Feats.

Note that not all captains have this feat and the character may de facto be of this profession without having it.