Brother Honest de Vermont

From Prima RPG
Revision as of 12:55, 18 January 2020 by Taiko (talk | contribs)
Jump to: navigation, search

Player : Brother Honest
Description :
A former lowly thief, joining the inquisition after being caught and offered a deal for his talents. He joined, to leave his former life behind.

With the name of honest, years of rigorous training and living in the thieves den, and a natural talent of staying unseen and unheard, he sneaked, stole, and swindled his way into survival in the complex and treacherous depths of the underworld, forming some connections......while servering others. (Archetype: Scoundrel, grant Stealth and Lockpicking)

Although decidedly not soft, Honest preferred less violent solutions when things inevitably go wrong on the streets. After all, one less person noticing his existence is one less danger, and when some of his stash got robbed......he could always steal them back with a bonus......

The life defined by crime and treachery was not one without its risks and lasting costs......so Honest made a quite a few enemies along the way as he once tried to carve a place on this world for himself. Now he had left behind his former struggle, but would his old foes leave him be?

During the nightmare in the monastary, he was forced to engage with hostle enemies well beyond his reach. When the massive book clamped shut, he felt a strange energy flowed from the entire room of heretical knowledge into his eyes and his arms. things start to move slower in his mind, and his hands and his eyes felt like they had become one. Rising under the duress which dulled his past instincts, he gained the ability of a true marksman.

After the struggle in the market, he was forced to acknowledge that fact that he is no longer a part of the Thief's Den network, and now he can no longer rely on his former connections. Reminded of the long lost feeling when he was hunting for loot on the streets and in people's houses in the night, along with the dangers that followed, he has regained his eye for details when he was sizing up his marks.

After the hunt in the village, he was forced to sharpen his instincts for tracking down and hunting a particular target, the heretical hunt for this skeletal mystery has worned his body and made him no longer agile, but blessed or cursed by the skeletal dreams, he has almost gained the focus and tracking ability of a hound.

Feats :

(See +1 Feat for the level up rules)


Inventory : An Obsidian Dagger (for throwing) Bone Coin