Editing Brother Honest

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| CharacterName = Brother Honest de Vermont
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| CharacterName = Brother Honest de Vermont
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| Description =
 
| Description =
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The life defined by crime and treachery was not one without its risks and lasting costs......so Honest made a quite a few enemies along the way as he once tried to carve a place on this world for himself. Now he had left behind his former struggle, but would his old foes leave him be?
 
The life defined by crime and treachery was not one without its risks and lasting costs......so Honest made a quite a few enemies along the way as he once tried to carve a place on this world for himself. Now he had left behind his former struggle, but would his old foes leave him be?
  
During the nightmare in the monastary, he was forced to engage with hostle enemies well beyond his reach. When the massive book clamped shut, he felt a strange energy flowed from the entire room of heretical knowledge into his eyes and his arms. things start to move slower in his mind, and his hands and his eyes felt like they had become one. Rising under the duress which dulled his past instincts, he gained the ability of a true marksman.
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After the nightmare in the monastary, he was forced to pay more attention to the details of more people then he ever had in a life focused on avoiding people, rising under the duress, he gained the ability of a physionomist.
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After the struggle in the market, he was reminded of the long lost feeling when he was hunting for loot on the streets and in people's houses in the night, along with the dangers that followed, he has regained his eye for details when he was sizing up his marks.
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After the hunt in the village, he was forced to sharpen his instincts for tracking down and hunting a particular target, blessed or cursed by the skeletal dreams, he has almost gained the focus and tracking ability of a hound.
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| Feat0 = Scoundrel
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| Feat1 = Stealth
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| Feat2 = Lock Picking
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| Feat3 = Instinct
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| Feat4 = Outlaw Wisdom
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| Feat5 = Agile
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After the struggle in the market, he was forced to acknowledge that fact that he is no longer a part of the Thief's Den network, and now he can no longer rely on his former connections. Reminded of the long lost feeling when he was hunting for loot on the streets and in people's houses in the night, along with the dangers that followed, he has regained his eye for details when he was sizing up his marks.
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| Feat6 = Physiognomist
  
After the hunt in the village, he was forced to sharpen his instincts for tracking down and hunting a particular target, the heretical hunt for this skeletal mystery has worned his body and made him no longer agile, but blessed or cursed by the skeletal dreams, he has almost gained the focus and tracking ability of a hound.
 
  
In many close calls in the ordeal of the masquerade ball, Honest was forced to hone his skills of fighting many enemies with his throwing knives. Sometimes when peaceful solutions are not an option, just landing his knives was not enough. Sometimes he must maim, or kill to survive. Contemplating the weakness of the human body as he trained himself in combat, he has become a talented skirmish fighter in the aftermath of the ordeal.
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| Feat7 = Eye for Detail
  
Meanwhile, the bone coin he gained from Brother Fortez seemed to sharpen his stealth ability supernaturally. When in tense situations, as he grabbed the coin tightly, time seemed to slow to a halt, and his breath become one with his surroundings, he could hide in plain sight, and to his pursuers it was as if he had vanished into thin air.
 
  
>Mercenary Character: Hanz (Stealth, Lock picking, Eye for Detail, Tracker)
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| Feat8 = Tracker
  
| Feats =
 
  
{{Feat| Scoundrel }}
 
{{Free Feat| Stealth }} (Hans)
 
{{Free Feat| Lock Picking }} (Hans)
 
{{Feat| Knowledge (apothecary) }}
 
{{Feat| Eye for Detail }} (Hans)
 
{{Feat| Tracker }} (Hans)
 
{{Artifact| Bone Coin }}
 
{{Free Feat| Heal }}
 
{{Feat| Vanish }}
 
{{Feat| Immune (diseases) }}
 
{{Feat| +1 Feat }}
 
{{Feat| +1 Feat }}
 
  
 
| Inventory =  
 
| Inventory =  
A few knife belts with the capacity to store 12 knives in total
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An Obsidian Dagger (for throwing)
Bone Coin
 
  
  
 
}}
 
}}
 
<!--  No need to fill the "Summary:" Field below. It's basically useless in a character sheet, but there's no way to hide it... -->
 
<!--  No need to fill the "Summary:" Field below. It's basically useless in a character sheet, but there's no way to hide it... -->

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