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Arbalest

3,185 bytes added, 14:04, 1 October 2018
Created page with "{{Feats | Synonyms = Crossbow | Prowess? = Yes | Official? = Yes | Archetype? = No | Description = You own and know how to operate an Arbalest, a fearsome ranged weapon. Ar..."
{{Feats
| Synonyms = Crossbow
| Prowess? = Yes
| Official? = Yes
| Archetype? = No
| Description =

You own and know how to operate an Arbalest, a fearsome ranged weapon.

Arbalests are forbidden in all Christendom and can only be used against pagans or heretics.

An arbalest takes 30 seconds to reload at best and will shoot bolts with formidable strength, enough to break through any armours and can even break doors.

Since this is a forbidden weapon, you have to conceal it at all times and cannot be seen shooting it at anyone but heretics or pagans, which is why you can only take this risk once per scenario.

If used against a target, this feat works like the [[True Strike (ranged)]] prowess, except for the fact that you need 30 seconds to reload it, unless you specify that you have reloaded it previously. This weapon is effective as far as 100m.

You can't leave it reloaded for more than couple of minutes, because that would damage it.

If used against any small object, like a chest or a normal door, it will very likely explode to splinters.

}}

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Advices on creating Feats :

A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
A person with the Rich Feat is the richest man in his city.
Etc..

While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.

For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.

And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.

Advices on creating Archetypes :

A typical archetype is either :
A disadvantage that grants two feats freely chosen.
or
Two Feats imposed by the Archetype and one Feat to be chosen in a list.
Or (more rarely)
One Feat imposed and two to be chosen in a list


Advices on creating Prowesses :

A Prowess can only be used once per scenario and allows the character to do a special action.

A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.

For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.

Like any Feats, a character can only take a Prowess once.

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