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Knowledge (apothecary)

981 bytes added, 07:48, 5 April 2019
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| Prowess? = No
| Archetype? = No
| Official? = Yes| Description =  The character has an encyclopedic knowledge of the substances of plant, mineral or animal origins, able to affect living bodies. Which ones exists, how to recognise the symptoms of their use and how to use them in all sorts of ways, including poisons and counter-poisons.The character can analyse any substances to know if it is a poison and make a preventive antidote for up to ten persons.He can reverse the effects of most poisons over the course of few days.He can make brews to kill, sedate, stimulate and influence people in many ways. From Hippocrates' treaties to Socrates' hemlock, to Mitridate; from Abu al-Abbas al-Nabati to Hildegard of Bingen, to Romeo and Juliet; the medieval world inherited an extensive knowledge of substances that can affect humans, both as dangers and helps. Some of it academic knowledge, some of it empirical or oral tradition transmitted word of mouth or from mothers to daughters since the dawn of time. In the middle ages, the apothecaries are open to the public and anyone can purchase medicinal substances from them. But most remedies can be used to kill, too, and poisoning became a fairly common technique of assassination. In parallel, antidotes started to become more and more well known.
However, all of these knowledges varied widely from one specialist to another. Additionally evaluating how concentrated in active ingredient a given product or a direct extract was, required a lot of experience.
The whole discipline was also heavily shrouded in religious of magical thinking, sometimes bordering on black magic: A few drops of belladonna dilates the pupils, making women more attractive to the opposite sex -a love potion-; unguent are made using animal fat, but using human fat makes them more efficient; mandrakes, toad mucus, mushrooms... all of these can help with the mood, sometimes even the soul.
Poisoning being very common, it isn't necessarily a much more inconspicuous way to kill than.. say.. an axe in the head.
The character has an encyclopedic knowledge of the substances of plantisn't a medical doctor, mineral he can't help much with broken bones or animal originsaching teeths, able to affect living bodiesbut can certainly assist for healing the most mundane diseases. All characters with a specialised « Knowledge (something) » Feat are very literate. Which ones existsThey are fluent in latin, how to recognise the symptoms greek and have at least some bases of a foreign language of their use choice. They can read and how write any languages they know. If the character is attempting an action related to use them in all sorts of waysthe general [[Knowledge]] Feat, including poisons and counter-poisonshe must roll a die six. With no possibility to roll again for this whole situation.nb: Poisoning being very commonOn a 1,2,3, it isn't necessarily 4 this Feat has no effect.On a much more inconspicuous way 5 or 6 the character is considered to kill than.. say.. an axe in have the head[[Knowledge]] Feat momentarily.
The Both disciplines being related, the character isn't a medical doctor, can't help much with broken bones or aching teeths, but can certainly assist for healing may also try to roll in similar conditions to reproduce the effect of the [[Knowledge (roll a die sixmedicine)]] Feat.
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