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Danse Macabre Part 9

6 bytes added, 25 August
Day 0-6
They made an expedition deep into the desert. With Barral’s connections, they managed to get safe conduit through the lands of the Sultanates they need to cross.
In this whole section they will have to roll a "Desert" dice due to how long they stay on the desert PLUS one desert dice per each Action they fail to resolve successfully. Anyone with the [[Survival]] skill succeeds automatically this rollall those rolls. The desert roll is as follow : '''All players roll a die 6, on a 1 they are either Drowsy or Wounded by the heat, their choice. If they are already both, they die.'''
There’s sand everywhere in all directions, how to navigate the desert ?

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