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Danse Macabre Part 9

993 bytes added, 25 August
Part 3 The City of the Pillars
They made an expedition deep into the desert. With Barral’s connections, they managed to get safe conduit through the lands of the Sultanates they need to cross.
 
There’s sand everywhere in all directions, how to navigate the desert ?
 
Action : Use stars by night, use sun position and wind direction by day.
 
'''Day 7 : All players roll a die 6, on a 1 they are either Drowsy or Wounded by the heat, their choice. If they are already both, they die.'''
 
They can’t carry enough water, how to find more water ?
 
Action : They need at least two of those possible solutions :
*Anything that makes sense
*Collect morning Dew
*Allow Camels to use their sense of smell to detect water from far away
*Bring a small herd of sheep with them to milk them
*Chew something to stimulate saliva and alleviate thirst.
 
The sun heat is unbearable by day, they lose water way too quickly and their skin is burned. (unless they already proposed the following action)
 
Action : Travel by night, sleep by day under a tent.
 
'''Day 15 : All players roll a die 6, on a 1 they are either Drowsy or Wounded by the heat, their choice. If they are already both, they die.'''
=Epilogue=

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