{{Feats| Synonyms = Handicapped, Wounded, Leper| Prowess? = No| Archetype? = Yes| Official? = Yes| Special = This Archetype may be used as a condition imposed on your character because of a bad injury.In this case, write it as #REDIRECT [[{{PAGENAME}} (temporary)Weak]] on your character sheet and the limit of one Archetype per character doesn't apply and you gain none of the advantages.But you will lose this condition at the end of the scenario.| Description = Your character is physically weak. This may come from a very bad injury, a disease, a poison, a handicap or simply old age.You will fail every time a complicated physical action is required. If you have some Feats associated to physical actions, you can use them only once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.The Game Master may decide that some physical Feats (like [[Stealth]], [[Lock Picking]] or [[Survival]]) are unaffected by this Feat.Advantage :You gain two Feats of your choice. Plus one [[Miracle]].If your background justifies it, you also gains the [[⭐ Faith]] Feat.}}