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{{Feats
| Synonyms = SynonymA, SynonymBMerchant, SynonymCCraftsmen, Usurer, Lawyer, Merchant, Lombard
| Prowess? = No
| Archetype? = NoYes| Official? = Yes
| Description =
Your character gains the [[Rich]], [[Well Connected]] or [[Talented]] Feat. If his background justifies it, he also gains the [[⭐ Faith]] Feat. Additionally, he gains one Feat of his choice in this list :*[[Rich]]*[[Well Connected]] (you're probably very active in a long description Guild)*[[Talented]]*[[Foreigner]] (Lombard ? Moor ? Venetian ? etc...)*[[Knowledge (apothecary)]] (you sell remedies and plants)*[[Manipulative]]*[[Lock Picking]] (if you are a locksmith)*[[Charismatic]]*[[Detect Lies]]*[[Reputation]]*[[Survival]] (you are well travelled)*[[Outlaw Wisdom]] (depends on what you sell...)*[[Trickster]]*[[Daring Escape]] (you have seen worse !) (even if the character isn't third level)*[[Poison]] (what is your trade ???) (even if the character isn't third level)*[[Venerable Age]] If the character chooses the Feat [[Venerable Age]], he only gains one additional Feat of his choice outside this list or two Feats of effects his choice inside this list.This is requiredan exception to the rule, best keep normally a character is not able to have two archetypes. Unless his background justifies it for , the character cannot take the [[Combat]], [[Fighter]] or [[True Strike]] Feats. Note that not all wealthy merchants have this feat and the end character may de facto be of the articlethis profession without having it.
}}