Lost Faith
Synonyms: Lost Sanity
Special: Archetype
Lost Faith is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Lost Faith as one of your Feats and add all Feats gained separately.
Special
This Archetype may be used as a condition imposed on your character because of a loss of sanity or mental trauma. In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages. But you will lose this condition at the end of the scenario.
Description
Your character is mentally broken, has has lost faith in humanity, his god or has lost his sanity entirely.
The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll.
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress.
You cannot use the Feat Courage or Instinct as well as, at the Game Master's discretion, any Prowess in relation with your divinity.
Advantage : You gain two Feats of your choice.