Open main menu

Prima RPG β

Changes

Danse Macabre Part 9

594 bytes added, 10 September
Part 3 The City of the Pillars
One of their men fall into madness.
Action : Combat (duel or skirmish) or any other way to stop him from killing everyone. (if they can't resolve this, roll one '''Desert dice''')
Roncelin seems to be working on a strange wooden object, he takes his whole attention doing that and it's hard to see what this object is.(he is actually making a crown for himself)
===Day ???===
The camel eventually dies. What to bring with them, what to leave behind ?
Action : Tent and water are the priority. Even more than food or anything else. In particular no weapons or armors.If they don't take the right things the penalty is two rolls instead of one. (if they can't resolve this, roll one '''Desert dice''')
A long unending wind rises. It seems like a long slow laughter in the distance.
How to protect their eyes from the wind ?
Action : They can actually cover their faces and just walk blinded. (if they can't resolve this, roll one '''Desert dice''')
'''Day ?????? : Everyone roll a desert die.'''
In the distance they seem to see a black hooded figure with a crown following them. But no matter how much they never manage to catch him. (it's actually Mad Roncelin)
 
 
===Iram of the Pillars===
 
At some point the hooded figure starts chanting in a strange language.
 
Action : Knowledge, he speaks in Aramaic, he is quoting the bible.
 
‘’’Detail : The sun is being slowly swallowed in darnkess (an eclypse), the players immediately understand that this is the the ninth plague : darkness‘’’
 
**Exodus 10:21-23**
 
"So Moses stretched out his hand toward the sky, and total darkness covered all Egypt for three days. No one could see anyone else or move about for three days."
 
As the sun completely disappears, so does the storm.
 
They are now in front of a gigantic city carved in a mountain with hundreds of pillars covered in gold.
=Epilogue=