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Danse Macabre Part 1

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Intro

Qualities :

Agile
Assassin (Agile, Discreet, Combat)
Handyman
Brute (Strength, Can't die, Combat)
Charisma
Hunter
Fight
Combat with bare hands
Bravery
Lockpicking
Discretion
Detection of Lies
Erudition
Erudition Medicine
Climbing
Good Detective (Detect Lie, Eye for Detail, Physionomist)
Force
Large Network
Immunity to disease
Immunity to poison
Can't die
Instinct of Danger
Interrogation
Manipulation
Good Liar
Total Memory
Noble (Rich, Network, Reputation)
Eye of detail
Paladin (Combat, Noble, Bravery)
Panglossy
Physiognomist
Rich
Reflexes
Reputation
Survival
Tactician


Link to the musics : All Playlists https://app.box.com/s/slbcnytj3qhkv6pjy5docwmiazgefehs Unique musics : https://app.box.com/s/ds6u7r0wvdpido89mh8az7anogbvdtut

Players are mandated to investigate a monastery where there has been a suspicious murder. All candles from the library come from the seller Eugene Clavicle the skeleton merchant. As a result, they release a poison that drives you crazy.

Presentation of the library: Music Edward Cisorhand It is a large monastery dedicated to theology. The greatest of sciences.

Each player chooses a quality in the list. He will succeed all his attempts in relation to his quality or using his artifact. For all other rolls, it's a die.


Description of the monsatery: Great towers, yellow stone. Path difficult to access need to go through a rope. Beautiful view in the mountains.

There's to "tracks" one advances with the time, no matter what the players do. It's the "atmosphere track" One advances only with the player's actions. It's the "scenario track" If the "Atmosphere tracks" ends before the players finish the scenario track, there's a consequence.

The actual time on the atmosphere track is felxible. No problem to delay a bit if it's more comfortable for eevryone.

Week 1 Danse macabre

Normal music (when nothing is happening) : Playlist Normal Latharne la silencieuse Seeing the dead: Edward Cisorhand

First week, there is a suicide that looks like a murder. Father Etienne (illuminator ) is found dead, fallen from a tower naked. Players find an unreadable letter in the mouth of the dead. Finding the letter in the dead man's mouth: Danse Macabre


Atmosphere track (advances with the time) 10min Everyone stops to go to pray 25 min All Axes are gone. 40min Dead animal before their door 55min Sinister sound, like a sinister laugh, actually it's a squeaky door 70min Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged


Scenario track (advances only with the player's actions)

Purpose: To determine if it is suicide, murder or heresy. In order to call reinforcements. Soldiers came with them and for lack of evidence will return.

The letter looks like a part of Father Etienne's illumination, but no book has any missing illumination (because it comes from a book that Father Arnaud was restoring, but there are other copies of this book.)

At the moment when they say that to the senior father, they hear someone running away A little later, a book is found burned in the library (it was the book from which came the illumination)

The remains of the book are illegible. The title, everything burned. On the other hand, the book has an extremely particular format. Finding another copy, they can find the emluminure. => So it's a murder! A soldier will remain in reinforcement.

Study and topologies of known heresies The book lists various known heresies. Ex: The church that burned 25 times

Ex: The chewing vampire

The page in question speaks of a person, initially considered a saint, who heard the voice of God. Saint Thibaut of Velène He had a cohort of followers.

He was finally tried as a heretic, the day the voice of gods gave him the order to have his whole village executed and he began to erect a monument with the bones.

Illumination is supposed to represent the monument being erected.

In the monastery, there are candles to an old statue of Saint Thibault de Velene. Even if his face was destroyed. => So it's a heresy. Two more guards remain.



Other actions:

-Low signal:

Many people put their room badly Other books are a little illegible too

Pierre Etienne remonstrance of father alberic

- Father Alberic (superior father) the superior father who worked the garden and found the body.

He heard a single howl, then heard him land.

-Father Roland (scribe mad) the scribe who copied books on the floor below (crazy)

He heard insults profusely, then punched "nooo" and jumped. (no marks of fists on the wall or on the body)

-Father Eudes (cook), the cook who met him last at meal (but silent)

During his last meal he was very agitated, he spoke to himself.

Rooms are brothel for many people.

Father Etienne's work deteriorated to the point of becoming abstract.

Choice, players must entrust the note to one of his people or to anyone.

If they leave it to a sane person or a specialist, he will tell them that it is gibberish.

If they entrust her to the madman. He will tell them it's a code. It means traitor. He will remain friends with them and tell them not to show this to anyone.

Week 2 Flipper the devil is in the box.

Normal: Normal Cultured Horror Creepy: Creepy the devil is in the box (when he learns and when a player is poisoned)

The library is accessible only by a mountain path with a passage through a rope. Especially with the perpetual torrential rain falling. It has been decided. The players are stuck here.

Ambience frame 10 min Laude / Laud The dovecote / pigeon loft is emptied. Weak signal: Toxic mushrooms are gone 20 min Tierce / Terce The box that contained the sled of a game has disappeared. 30 min Sext / Sext A player receives poison in one glass. Vomit to escape. Otherwise stay feverish in bed.

40 min. Vepres / Vespers The food, clothing and old candle store burned. In the rubble there is a burnt monk with a metal torch.

50 min Complies / Compline Players are nailed to a room and smoked

Screenwriting frame

Aim: To determine the level of danger.

For the moment there is only one murder, so not what to call the cavalry.

There is a high rate of abstention from masses. 5% +1 index

Many people no longer put their room 10-20%. +1 index

Some scribes write completely unintelligible. 5%. +1 index

+2 other stuff, theirs to find

From 5 clues, they can call the cavalry. Who in any case will come after the facts.

Other actions:

Three witnesses:

Father Arnaud (mad binder) (crazy) said he saw Father Eudes (cook) leave with a chopper and bloodshot eyes. with blood in your mouth too.

Father Eudes (cook) actually has bloodshot eyes, he says he got sick. He says he worked in the kitchen all day. (the blows are ax blows, not chopper)

Father Bernard (doctor) said he had been talking with Father Eudes (cook) for a long time about cooking recipes.

( if given the letter in the beginning ) Father Roland (mad scribe) (fool) saw Father Eudes (cook) quarrel with Father Arnaud (mad binder) then threaten him and leave with the chopper.

Choice:

Condemn Eudes (cook) to repair the rope.

In which case Father Bernard (doctor) will be, knocked down big bump. And Father Eudes (cook) will fall.

If they want to prevent it from happening, they do not have the authority.

Do not condemn him. In which case he locks himself in his room.

Week 3 Ligeti Father Eudes (cook) or Bernard (doctor) (according to week 2) is found cut in the soup.

Normal: Normal Kin Amar Flipper: Ligeti

Each monk remains cloistered in his room and does not open to anyone except the players. They begin to pray. But the doors do not have a glass. So they put furniture.

There are many books in the hallways.

(If Father Bernard (doctor) is still alive) He tells them that he is starting to have visions more and more. May the demons seize his spirit. He recluses himself in prayer and rest. He says he hears voices and sees people who are not there.

(If given the letter at the beginning to Father Roland (mad scribe)) (fool) He tells them to have seen a large assembly of priests make the night fears in front of a big fire in the yard. (no traces of inferno) Screaming in an unknown language. From that moment on, he is armed and barrels his room.

Father Alberic (father superior) says he goes from room to room to bring food and he hear more and more monks talk to themselves, even scream for nothing.

Father Arnaud (mad binder) (mad) has lost all contact with reality. He says, "It's the books." Continuously.

c (crazy) says that someone tried to smash his door in the night. But he put all his furniture to keep it. No traces of attack from the door.

He wants to burn all the books.


Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet is soon to fall and they have little time to react. It's up to them to find a way to tank. For example, plant something on the stairs. Very difficult to decide the escalliers quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block. Great chance that a player is seriously injured and sentenced to bed. They can catch the guy who did that, he takes them for demons and is insane.

Investigation: The Accounting Book is gone.

Choice: Players can let Father Raymond (crazy gardener) burn all the books or not. In any case, books from the heart of the library will not be burned.

YOUR ACTION TAKES INTENSE INFLUENCE THE SCENARIO LOIC NOT DEATH FATHER NOT DEATH PLAYER NOT DEATH SAFETY MEASURE NO POISON AS SAFETY MEASURE

Roman: Fanatic

Explaining the rules: Ambience trance advances alone always ends badly. Scenario frame. Player actions. List in Whatsapp important characters and important places. If a character or place is not in the list after being visited or met, it is not important. The opposite is not true. Flexibility of the GM. If false track for more than 10min, I would make them understand by saying: "you think it's a false track"

Current list of characters and important places:

- Father Alberic (father superior) Father Roland (scribe)

-Father Etienne (scribe found dead)

-Father Eudes (cook)

-Father Bernard (doctor)

-Father Arnaud (master bookbinder)

-Father Raymond (gardener)

-Entrepot of living (burned) -Cooked -The rooms

-The courtyard -The library 1 to 3 -The library 4


Intro

Morning Bell 4:00 AM Morning / Morning: A person returned with an ax in the skull. No clues.

Ambience frame (advance with time) every 5 min:

10min-Ambience: They see people go down the halls with a wagon and say they're going to plant cereals and fruits. They distribute books

20min-Bell of 5:00 Laudes / Lauds: A person returned with an ax in the skull. No clues.

30min-Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet will soon fall they have little time to react. It's up to them to find a way to tank. For example, plant something on the stairs. Very difficult to decide the escalliers quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block. Great chance that a player will be seriously injured and sentenced to bed. They can catch the guy who did that, he takes them for demons and is insane.

40min-7h00 Bonus: Father XXX It's the Books

50min-Ambience: Bernard has visions


-9.00 Tierce / Terce: Death

1h10min lock

1:20 - Players hear voices calling them

-12h00 Sext / Sext: Death

1h30 -The players hear voices calling them 1h40-15h00 None / None: Death

1h50-17h00 Vespers / Vesper: Death

2 am-7 pm Compline / Compline: Death

2h10-2h00 Vigils / Vigils: Death of Father Albéric

Screenwriting frame (advance by their actions)

Main actions:

Father Superior offers several plans to catch the culprit. He proposes the first two planes, then the two second ones if that fails: -Close the work rooms

Choice : All accesses to the 4 libraries are locked for security. Father Roland tries to blow the padlock with a blow of mass. The players surprise him. He begs them to let him do it. It's up to them to choose.

-Close everyone in their rooms and do some rounds

It does not stop the dead

-Put everyone in the yard and watch each other

After an hour the rain turns into snowy fog. The clouds are coming down. There is a dead person and this creates panic. There remain the other options.

- Put everyone in the 4 reading rooms and monitor each other.

After a few hours the madman reveals himself and tries to kill a player. Without success.

Players fall asleep in the big reading room. Next scene

Other actions:

-If players do research, it takes at least 4 hours. They find several hidden axes at different endorites, but there are probably others left. Week 4. Quake


Flipper and Normal: Quake

Intro

The players spend the night in the library with all the other monks. In the morning they are all intoxicated, there is smoke on the ground.

Father Arnaud tries to assassinate a player in the night. Dense smoke in his room. Someone walks between them slowly asking an insistent question, but impossible to answer: You eat our food. You kill our brothers. You steal our books. You cut our bridges. Do you have any politeness? What do you have to say for your defense? I'm listening to you. Answer. Then stab him.

then stab him. Music: Behelit

Players know it's Father Arnaud (mad binder).

Players must stop Father Arnaud and have him executed. And discover what happened in the monastery.

When they wake up, most of the monks are gone. The rest are either dead or asleep deeply. All the books have disappeared from the libraries.

Ambience frame (advance with time 5-7-10? Min)

10min-They find bloody books all over the hallways. With a piece of flesh in it.

20min-Father Roland (mad scribe) (crazy) wants to burn the monastery.

He tries to convince the players to help him. Madness 1: Hear voices.


30min-Father Raymond (crazy gardener) (crazy) is in the corridor exploded under a piece of furniture that fell. He was leaking something. Madness 2: Hear voices, tremble.

40min - Fruits! A bunch of monks took all the food, all the spices, all the salt, all the chemicals of the pharamcie and piled them in a big basin of water and it is put to the food to die of it. Two of them are dead. The food is inedible. More food than for 48h by rationing , the monks continue to eat.

50min-There are monks crying in a corner. He discovers his face, he has no lips, no cheeks and no tongue and bleeds abundantly. When asked who did this he wrote: "Arnaud devil"


60min-Players discover that they all have blood on their hands. They do not know where. Madness 3: Hear voices. Tremble. People talk to them in permissance. -1 has all your rolls.


Screenwriting frame (advance with their actions)

Other actions: Action, Go see Father Bernard: (If Father Bernard (doctor) alive and if not burned the books) Father Bernard (doctor) is found hanged at home. On his table he has an open book on the page of an inhaling poison in the form of an encent that drives him crazy.

Add: Father Bernard's room

Action Go to see Father Alberic: Father Alberic (father superior) is the only saint of spirit. He lives recluse at home, without light.


Main frame:

Action to see Father Arnaud: Father Arnaud (mad binder) (crazy) covered his cell with candles. He is afraid of the dark. (he is either dead or fleeing to the top of the tower)

Action go to open the grid and go to level 4 Behind the gate you can hear a voice weakly. Father Alberic has disappeared. How to find the father albéric?

Add Father Albéric's room

It's his garden time. Players must find their usual schedule. And they will find it in the garden. He may also see that he is missing his gardener outfit in his room.

(If the players stick Father Alberic to the sole, his key breaks in the lock and is irreparable.It is necessary to find the key of the last superior father François (to add French ) which is to him in the garden.)

Go to the top of the library in his workstation behind the grid of the most secret books. There is indeed a huge volume with jaws, Father Arnaud (mad binder) worked there for a long time to knives and bones.

The big book is readable, but it drives crazy if a player reads it. The tower is covered with candles. Players do not feel well. Madness 3 live. Father Arnaud reads the book aloud. It disturbs the players even more. He is in a reading cage in the middle of the room with the book. To them to find a way to kill the arnaud father. -Drawing the grid does not work. -Pick through the grid is too difficult. -To turn off all lights is the right solution. Then take the time to destroy the grid. -Possible to simply flee.

Players still manage to kill Father Arnaud (mad binder).

Add Inner Sanctum

In the cage, Father Arnaud had kept some letters he received. Nothing unusual in his letters, except that the writing becomes more and more confused. Until looking like the word returned in the mouth of father Etienne


Sir,


It is with satisfaction that I learn your taste for our candles. I am delighted with your new order.

Know that my institution knows how to treat its good customers generously, you will have no doubt any reason to learn my new merchandise.

Your devoted

Eugène Clavicule, the skeleton merchant

PS: Please send all your orders to Mr. Bonnevent , the postman of the University of Valfranc, as usual.

A certain Eugène Clavicule (written next door: the skeleton merchant) sold them candles. It was presented to them by a postman from the university. In the tower: Berserk Behelith

Add Eugène Clavicule (the skeleton merchant)

Add Guy Bonnevent (the postman of the University of Valfranc)


Players discover that candles have a weird smell and burn a little blue towards the end.

Choice If Roland (mad scribe) is their friend and they agree to burn the monastery. Father Roland (mad scribe). Tell them he's going to get the monks out. And he starts the fire. In reality he did not take them out. They all die in it. Then Father Roland (mad scribe) writhes with laughter, doing his mea culpa until he dies.

In any case the snow stops soon after and they can leave. Father Alberic (father superior) leaves with them. And he carries some books from the monastery. He discovers the name of Eugène Clavicule (written beside: the skeleton merchant) This merchant traveled with a caravan of the post of the University of Valfranc If he burned the monastery Albéric (father superior) still flee with books and among others the letters of Father Arnaud.

SO FATHER ARNAUD HAS BECOME HERETIC AFTER READING THE BOOK. THEN HE BUYED THE CANDLES TO POISON ALL THE WORLD

The player who lost his character will play a postman. Otherwise they will pretend to be postal workers.

On leaving: Danse Macabre

Father Alberic alive or not Monastery open or not Books burned or not