Danse Macabre Part 3
Intro
- Initial situation :
County (Compté) : "Champagne" Viscounty (Vicomté) : "Valfranc" Castellany (Châtellenie) : "Vilmaison" local Castelain (Chêtellein) : "Chevalier de Vilmaison" Town : "Souspenelles" THERE's a little water stream in the town
The Corpses from Valfranc were to be shipped to a little town called "Souspenelles". When the players arrive there, they quickly find a warehouse, quite isolated from the rest of the town. The warehouse used to store about a hundred dead bodies. But now it's empty. Except for a dozen villages hanged. The trail ends there. When the players arrive, the peasants are revolting because they refuse to pay the tax.
- Explanations :
- Unsolved mysteries :
Part 1 Midnight Dance
While she dances L'autre bout du monde ? Eros ?
Some Local Peasants see the players open the warehouse and say : It's all because of the Bourgmestre's daughter. She'll damn us all.
A yong lady, called Evelyne Toffea, the Bougmestre's Guillaume Toffea young bride wakes up every saturday morning t go dance in the woods until sunrise.
She dances every week in the woods. With withered red tulips in her hairs. She had a bucket of withered red tulips in her chamber. If they have the right feats or roll high, they hear a very faint music. But too distant to trace.
Then she goes back home.
She is sleepwalking, so if the players wake her up, she wakes up, no problem.
Action : Where the flowers come from ? Nobody wants to respond. But eventually they know that it comes from an old lover who died.
Action : Ask if she dances always on the same spot. Yes.
Actually she dances where Oldaric Lefol was burried just after his murder.
She have a strange reaction if the players mention him.
If the players dig enough, they learn that Oldaric Lefol was a ministrel in love with Evelyne.
But he was found dead with his instrument broken in the woods near the cemetry. (Evelyne's father killed him, because the local Bourgmestre was also in love with Evelyne and he wanted her to marry the Bourgmestre) And they broke his Psaltery (Psaltérion en français)
Actually Evelyne's father did this. And then burried him right here and then, with his instrument.
Action : If the players dig the grave of the lover, they only find the broken instrument inside. -> He was burried with his instrument.
He was ministrel for the local Castellan, he used to play Psaltery (Psaltérion en français)
Once the father learns that the grave is empty. He is angry and go to the woods with a bunch of peasants with torches to go kill the ministrel. He see a ministrel in the woods and chase him.
At some point, they are attacked by a flock of wolfs. Either one of the players have Combat (Skirmish) or one of the players is wonded.
At the end of the skirmishe, Evelyne's father is found killed, hammered by a large stick. (the same way he killed oldaric)
There are clear footsteps, but impossible to follow.
So Oldaric isn't dead !!!
That's the last time Evelyne wakes up at night. Because now Oldaric is angry at the whole village he'll poison them with poisonous bread.
Wanderers are looking for seasonal jobs Saisons des vandanges.
There's a monastery where the vagadons are welcome. The players can go there. They'll see that several vagabons are delirious and numb (egort de seigle does that). The players discover that, the vagabons eat much less recently.
In fact, Oldaric's servant ( a guy piad by Oldaric) comes every night and distributes "the devil's bread".
The players need to discover that and ambush the guy. He leads them to an abandoned house in the forest where the bread is stored. The players burn it.
Now Oldaric is really angry.
Ambiance : The village is starving, something to illustrate that Some crazy wanderers threaten people that they will dance (can happen only after the angrry peasant mob) Some wandereres become crazy Actually Oldaric Lefol gives them some bread. Since everyone is starving, they always accept. Actully it's poisoned with ergot de seigle. So they get crazy. ILLUSTRATE MORE THE LIFE OF PEASANTS IN THE MIDDLE AGE
Part 2 Peasant revolt
The population is starving and refuses to pay the tax, the "Champart" (tax of 1/6 of the harvest) They beat the taxman "champarter" ("champarteur" in French) nearly to death and kick him out. They cry "Champarteur, chapardeur, champarteur, chapardeur" Obviously, there'll be a fight the next day.
The soldiers come to the players first and ask them for help. The head of the guards : Captain Beaudry The Captain tells them : Regardless of what they want to do, the local castelan doesn't want any troubles with the inquisition.
If they refuse. The peasants do the same. The head of the peasants, the Bourgmestre : Guillaume Toffea
The peasants want to defend the local grain storage unit. The soldiers will attack the next day.
The players can pick a side, if they win the fight, they gain a different gain. If they pick the losing side, no advantages. If they refuse to pick a side, they gain nothing.
If one of the players is Rich or has a Great Network, he can pay the taxes and it counts like a peasant win.
At each step, they need to find a good idea to win. If they win more than 3 phases, their side wins. If one of the players have the Combat (Battle) ability, give him the answers to each phase.
70 soldiers, 30 Bows, 1 Cavaliers (the captain) plus 1 Knight in armor (the Castellan) vs 350 peasants, 50 bows
- Step 1 : Preparations, Timer : 15 min
Peasant side : The peasants have no weapons, only clubs, pitforks and flails. To help them : Turn their scythe into Guisarme or make shield
Soldier side : Poison the well or burn some houses.
Ambiance : Some peasants leave with their goods. They take refuge in nearby villages. Some peasants mock them and stone them when they leave.
- Step 2 : The two armies are facing each others, constant flux or arrows Timer : 15 min
Peasant side : Make sure to organise them in lines. Propose a smart plan of attack. Soldiers side : Make a sound battle plan
Ambiance : One soldier/peasant seems terrified, you can hear him pee on himself. There's dreadful silence but you can hear some people praying. The Castellan has a dark armour with a salamander on the helmet.
- Step 3 : Charge of the soldiers, Timer : 15 min
The cavaliers disperce the archers. The line of soldiers well organised lance/shied+mace charge the peasants. A separate contingent of soldiers prevent a move from the back.
Peasant side : Check where breaches happen, collect troops at the right spots, then redirect them in the holes.
Soldiers side : Either concentrate the troops in one spot to pierce or collect a distribute the troops and reinforce the holes.
Ambiance : From time to time, the cavaliers charge in the melee and destroys enemy lines. There a guy who fell on the floor, he's stamped by the troops and cries.
- Step 4 : The peasants start to drive the soldiers back. They regroup next to the Siege weapon that was concealed in a nearby forest. So the soldiers decide to destroy the store hours to punish them or lead them to yield.
A small trebuchet (Couillard) starts shooting around the grain house. Trying to aim at it. It break a house in one shot.
Peasant side : Shoot burning arrows at the Couillard. Or any other smart way to destroy it.
Soldiers side : Help the Couillard aim right, if one of the players has a related capacity. Prepare a burning projectile instead of a rock one, the fire spreads to the storehouse.
Ambiance : Some people are trying to hold their house together.
Result. If the players have 3 win out of 4. Their side wins. If not, the other side wins.
Soldiers win : The Bourgmestre is taken captive and he yields or the storehouse is destroyed. The peasants fight in a non-cohesive way and loose.
If the players where on this side, the Captain Beaudry owe them a favor. And grants them one soldier per person.
Peasants win : The Captain fall off his horse. He's quickly surronded and yields.
If the players where on this side, the Bourgmestre owe them a favor. They can collect anytime.
Ambiance : Some people from the losers are moaning on the ground and some peasants come to collect their weapons and clothes. Stabbing some of them. Very few dead in the end.
Part 3 Dancing Plague
Oldaric will trigger a dancing mania in the city : https://en.wikipedia.org/wiki/Dancing_mania
One by one, people will start to go on the village center and dance. This is a revenge from Oldaric, he wants to kill everyone in the village then raise them.
Everyone dances, except Evelyne
They read through inquisition regsitry, it seems to have happened before. Long time ago in a not related setting. It's a disease for the soul, nothing magical.
Action : Search oldaric's home. The place have been trashed by Evelyne's father, as a way to make him run away. Nobody lives there. They see a lot of withered flowers. LOTS of them, so many varieties. Barils even. Anything of value was stolen. Empty drawers, empty coffers.
Action : Ask someone who knew Oldaric, why so many flowers ? Because he was very found of the language of flowers. That was the way to send him secret messages with evelyne.
After a certain time, if they don't find a solution. They see all dancers have white flowers.
Action : Spy to see who puts them At night, someone put white flowers on them.
They catch the guy, he was a cousin and friend of Oldarichis name is Blondel Lefol
He says he's doing that to appease Oldaric because he knew the language of flowers very well and those flowers means "calm down" "reconciliation" https://fr.wikipedia.org/wiki/Corbeille_d%27argent
Action : Ask him how could we contact/find Oldaric ? He says : let's put a lot of flowers in the middle of the town, to push him to meet. Several choices : Corbeille d'Argent : "calm down" "reconciliation" Anagallis : "appointment" Cyprès : "grieving" , "ethernal friendship" Nemophile : "Forgiveness" Red Tulip : "eternal love" Achillée : "War" Rhododendron : "Danger" (check that all those flowers grow in france)
(IF EVELYNE IS KILLED, THIS STARTS at the end of this track) Once they do that, the little water streams starts to be filled with withered https://fr.wikipedia.org/wiki/Lycoris_(plante) It means deaths. Eros Necropsique - La voix
Actions : Some flowers got caught in the sides of the water stream, so they can go upstream and see where he dropped them. Also he droppped some flowers on the ground by mistake at this spot.
It comes from a house. Bourgmestre's house.
The table is set in fine silver cutlery.
On the table there's a withered flower Anagallis means "appointment"
On the table, there's a pitcher of hypocras (spiked with mandragora)
The players have to drink it. They then fall asleep.
Ambiance :
More or more people go dance, then the entire village.
Some scream and moan like zombies.
they fall when they are tired but keep dancing on the ground.
One of them is wonded, he dances and damage his wound.
Babies cries as their mother went dacing and left them alone.
The remaining villageers are angry and hang Evelyne for revenge.
The next day, the village is empty, everyone dances. All playres roll, the one with the lowest result dances also (that's the punishment for not ending the track). In the meantime he can play the Bourgmestre, who helps the players.
Part 4 The appointment
The players go to the Bourgmestre's house, where the table is set. Wine is served. A mix of Hippocras mixed with Mandragora. To meet him, they have to drink. They fall asleep.
They're now drunk and start hallucinating.
They see the table full or dried out food.
They all have a a white flame in their chest. Except the player that have the coin, his white flame is being very weak.
In the room, there's a weird creature who follows them. He has a steel mask and a heavy cape that covers him fully. Very long neck. His mask is concave instead of convexe. Suggesting that his face have been bashed in. He looks at them and doesn't respond to anything. No matter what they do, they can't look under the cape. He follows them in the dark, he's barely visible.
The sky is completely dark. Not even a star on sight. And light is much less bright than usual, less and less bright. Within hours, their torches light won't light anything.
Some withered flower petals fall. Flower that means death.
They can hear clearly someone playing Psaltery.
Action : They either have to have great willpower or cover their ears in any way. Otherwise, they start dancing.
They don't recognise the streets of the village. It's a maze.
Action : Climb on a building. Or always turn left. Or do something completely irrational to find their path, it's a dream after all.
Finally they find the town center.
Most people are crawling on the floor trying to dance. Some are still walking.
They speak one by one telling a poem.
WRITE THE POEM The poem means : The poor poet have been treated unfairly. And he's about to have the revenge that was promised to him. But some strangers are here and he doesn't want or need to harm the strangers. So please stranger. Go away.
While the poem is being said, the stranger that followed them starts to get agitated.
"No ! Why did you brought him ! Noooo ! I'm not going back ! I'm stronger than Eugene
Bladed wings tears through the cape and all the dancers get up and start dancing frantically.
There's a heavy black rain everywhere except around the bladed creature. But the rain is getting stronger and stronger.
There's a black rain, and it damages their white flames. Their qualities are deactivated one by one.
Action : One of the dancers mimics a violin. When they kill him, Oldaric appears in his true form.
A skeleton wiht a Psaltery.
Action : Either the players have a quality Combat (Duel) or They need to find a smart way to kill him. he dodges all their attacks.
Now they can see Oldaric as a squeleton and fight him.
Whent hey wake up, they have some vomit at the mouth and they're still at the bourgmestre home, the skeletal psalterion is in front of them. But if they go where they met Oldaric they do see a squeleton dressed up.
They are awaken by a Paladin. This paladin says he helped them kill Eugène. And he say he shoudl have destroyed the coin. WHY HE DIDN'T DO IT ? WHY HE DOESN'T STEAL IT FROM THE PLAYERS ?
RUMOR OF A SKELETON MINISTREL BUT ACRYUally not skeleton at all. And a dead body is found, but not skeleton