Difference between revisions of "Detect Poison"

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(Created page with "{{Feats | Synonyms = SynonymA, SynonymB, SynonymC | Prowess? = Yes | Archetype? = No | Description = Description of the Feat goes here. One sentence de explain detailed effe...")
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{{Feats
 
{{Feats
| Synonyms = SynonymA, SynonymB, SynonymC
+
| Synonyms = Poison Master
 +
| Prowess Prerequisites = Knowledge (apothecary)
 
| Prowess? = Yes
 
| Prowess? = Yes
 +
| Official? = Yes
 
| Archetype? = No
 
| Archetype? = No
 
| Description =  
 
| Description =  
 +
You can instantly analyze a substance or a poisoned person.
  
Description of the Feat goes here. One sentence de explain detailed effect in game.
+
You immediately identify the specific poison and have an antidote on hand for yourself.
 
+
After 4 hours of work, you can produce enough antidote to treat up to 10 people.
Ideally followed by some historical notes and roleplaying elements.
 
 
 
If a long description of effects is required, best keep it for the end of the article.
 
  
 
}}
 
}}

Latest revision as of 19:08, 1 September 2024

Synonyms: Poison Master


Special: Prowess

Detect Poison is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : Knowledge (apothecary)

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.


Description

You can instantly analyze a substance or a poisoned person.

You immediately identify the specific poison and have an antidote on hand for yourself. After 4 hours of work, you can produce enough antidote to treat up to 10 people.