Difference between revisions of "Background"

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(Created page with "{{Feats | Synonyms = Troubled Past, Backstory | Prowess? = No | Archetype? = No | Official? = Yes | Description = Something in your background justifies that you have a par...")
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| Description =  
  
Something in your background justifies that you have a particular Feat.
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Something in your past justifies that you have a particular Feat.
  
 
You gain one free General Feat or Prowess of your choice, even if you don't meet the prerequisites or if this Feat is forbidden by your Archetype.
 
You gain one free General Feat or Prowess of your choice, even if you don't meet the prerequisites or if this Feat is forbidden by your Archetype.
  
You have to justify to the Game Master why this Prowess makes sense considering your background.
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You have to justify to the Game Master why this Prowess makes sense considering your background, this should not be abused to Min/Max your character.
  
For example, if you chose to play a character from the Emirate of Granada, you could choose the Prowess [[Heal]], because Islamic medicine was far more advanced than the Christian one.
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For example, if you grew up in the streets before being adopted by a rich [[Aristocrat]], it makes sense for you to have the [[Outlaw Wisdom]] Feat although your Archetype is technically [[Aristocrat]].
  
If you play a Lombard, it makes sense to have the [[Rich]] Feat etc...
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Or if you have witnessed some horrors in the past or if your family has a long history of being cursed, it could make sense to have the [[Handicap (lost faith)]] Feat etc...
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If accepted by the Game Master, you may even have access to a [[:Category:Dark Feats|Dark Feat]].
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Note that this feat doesn't have to be taken at character creation and at your Game Master's discretion it is acceptable to flesh out your background later in the campaign.
  
 
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Latest revision as of 19:47, 7 July 2024

Synonyms: Troubled Past, Backstory


Description

Something in your past justifies that you have a particular Feat.

You gain one free General Feat or Prowess of your choice, even if you don't meet the prerequisites or if this Feat is forbidden by your Archetype.

You have to justify to the Game Master why this Prowess makes sense considering your background, this should not be abused to Min/Max your character.

For example, if you grew up in the streets before being adopted by a rich Aristocrat, it makes sense for you to have the Outlaw Wisdom Feat although your Archetype is technically Aristocrat.

Or if you have witnessed some horrors in the past or if your family has a long history of being cursed, it could make sense to have the Handicap (lost faith) Feat etc...

If accepted by the Game Master, you may even have access to a Dark Feat.

Note that this feat doesn't have to be taken at character creation and at your Game Master's discretion it is acceptable to flesh out your background later in the campaign.