Difference between revisions of "Template:Feats/Preload"
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| Synonyms = SynonymA, SynonymB, SynonymC | | Synonyms = SynonymA, SynonymB, SynonymC | ||
| Prowess? = No | | Prowess? = No | ||
+ | <!-- Only for Prowesses, remove this line if the prowess has no prerequisites -->| Prowess Prerequisites = [[Charismatic]], [[Manipulative]] or [[Interrogate]] | ||
| Archetype? = No | | Archetype? = No | ||
| Description = | | Description = | ||
− | Description of the Feat goes here. | + | Description of the Feat goes here. One sentence de explain detailed effect in game. |
+ | |||
+ | Ideally followed by some historical notes and roleplaying elements. | ||
+ | |||
+ | If a long description of effects is required, best keep it for the end of the article. | ||
}} | }} | ||
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A typical archetype is either : | A typical archetype is either : | ||
− | + | One Feat imposed and one to be chosen in a list | |
or | or | ||
− | + | A disadvantage that grants two feats freely chosen plus one Miracle. | |
+ | |||
+ | The goal of an Archetype is to guide a new player on how to create a very cool and coherent character. | ||
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For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible. | For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible. | ||
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− | |||
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Latest revision as of 20:30, 1 September 2024
Synonyms: SynonymA, SynonymB, SynonymC
Description
Description of the Feat goes here. One sentence de explain detailed effect in game.
Ideally followed by some historical notes and roleplaying elements.
If a long description of effects is required, best keep it for the end of the article.