Difference between revisions of "Lost Faith"
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{{Feats | {{Feats | ||
− | | Synonyms = | + | | Synonyms = Apostate |
| Prowess? = No | | Prowess? = No | ||
− | | Archetype? = | + | | Archetype? = No |
| Official? = Yes | | Official? = Yes | ||
+ | | Hidden? = Yes | ||
| Special = | | Special = | ||
− | This | + | This Feat brings no advantage. It could be a permanent condition of your character or a temporary one. |
− | + | By default it is [[{{PAGENAME}} (temporary)]] and will disappear at the next scenario. | |
− | But you | + | But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you would need a [[Miracle]] to cure it. |
+ | [[Faith]] can always be used to prevent your character from receiving this condition. | ||
| Description = | | Description = | ||
− | Your character is mentally broken, has has lost faith in humanity, his | + | Your character is mentally broken, has has lost faith in humanity and god. |
+ | |||
+ | He may repress it and act like a zealot, but deep in his soul lies the truth: He have renounced his faith. | ||
The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll. | The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll. | ||
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Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. | Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. | ||
− | You cannot use the Feat [[Courage]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with | + | You cannot use the Feat [[Courage]], [[Faith]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with god. |
− | + | If your background justifies it and if you Game Master agrees, you can worship a dark god, in which case you gain the [[⛧ Dark Faith]] Feat. | |
− | |||
}} | }} |
Latest revision as of 16:46, 7 July 2024
Synonyms: Apostate
Special: Hidden
Lost Faith is a Hidden Feat. It can only be given to you by the Game Master and you cannot talk about this Feat with other Players.
Special
This Feat brings no advantage. It could be a permanent condition of your character or a temporary one. By default it is Lost Faith (temporary) and will disappear at the next scenario. But if it is specified that it is permanent Lost Faith (permanent) you would need a Miracle to cure it. Faith can always be used to prevent your character from receiving this condition.
Description
Your character is mentally broken, has has lost faith in humanity and god.
He may repress it and act like a zealot, but deep in his soul lies the truth: He have renounced his faith.
The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll.
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress.
You cannot use the Feat Courage, Faith or Instinct as well as, at the Game Master's discretion, any Prowess in relation with god.
If your background justifies it and if you Game Master agrees, you can worship a dark god, in which case you gain the ⛧ Dark Faith Feat.