Difference between revisions of "Guards !"

From Prima RPG
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
{{Feats
 
{{Feats
| Synonyms = SynonymA, SynonymB, SynonymC, Mercenaries, Bodyguards, Sellswords, Guardians, Sentries
+
| Synonyms = Bodyguards, Mercenaries, Sell-swords, Guardians, Sentries
 
| Prowess? = Yes
 
| Prowess? = Yes
<!-- Only for Prowesses, remove this line if the prowess has no prerequisites -->| Prowess Prerequisites = [[Charismatic]], [[Manipulative]] or [[Interrogate]]
 
 
| Archetype? = No
 
| Archetype? = No
 +
| Official? = Yes
 
| Description =  
 
| Description =  
  
Basically like surprise attach, but no prerequisties and less powerful
+
The character is constantly followed by a group of bodyguards. They could be soldiers from the local garrison, his personal guards or sell-swords.
  
Description of the Feat goes here. One sentence de explain detailed effect in game.
+
When this prowess is used, the guards will fight for him and emulate the effect of the feat [[Combat (skirmish)]] this can only work if the player can justify that his guard are with him at the moment.
  
Ideally followed by some historical notes and roleplaying elements.
+
Once the combat is over, his guards are still following him, but they won't fight as efficiently for the rest of the scenario.
 
 
If a long description of effects is required, best keep it for the end of the article.
 
  
 
}}
 
}}

Latest revision as of 10:15, 2 October 2020

Synonyms: Bodyguards, Mercenaries, Sell-swords, Guardians, Sentries


Special: Prowess

Guards ! is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : No prerequisites, anyone can take this Prowess.

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.


Description

The character is constantly followed by a group of bodyguards. They could be soldiers from the local garrison, his personal guards or sell-swords.

When this prowess is used, the guards will fight for him and emulate the effect of the feat Combat (skirmish) this can only work if the player can justify that his guard are with him at the moment.

Once the combat is over, his guards are still following him, but they won't fight as efficiently for the rest of the scenario.