Difference between revisions of "Immune (diseases)"

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(Created page with " {{Feats | Synonyms = Strong immune system, Immune to Poison, Immune to Diseases | Prowess? = No | Official? = Yes | Special = Leave blank if none. | Description = The char...")
 
 
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{{Feats
 
{{Feats
| Synonyms = Strong immune system, Immune to Poison, Immune to Diseases
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| Synonyms = Strong immune system, Immune to Diseases
 
| Prowess? = No
 
| Prowess? = No
 
| Official? = Yes
 
| Official? = Yes
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The character is particularly resistant to diseases, infections and poisons.
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The character is particularly resistant to diseases and infections.
  
Whether it is innate or acquired (having for example survived the plague or a particularly serious infection), or that it is both, the character is almost immune to diseases, infections and poisons when compared to ordinary mortals.
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Whether it is innate or acquired (having for example survived the plague or a particularly serious infection), or that it is both, the character is almost immune to diseases and infections when compared to ordinary mortals.
  
 
It is almost impossible for him to be contaminated by a disease, and when he is, the symptoms will be less heavy and he will heal much faster (or will have a much better chance of healing) compared to a normal person .
 
It is almost impossible for him to be contaminated by a disease, and when he is, the symptoms will be less heavy and he will heal much faster (or will have a much better chance of healing) compared to a normal person .
  
Same applies for poisons.
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If the character have been poisoned. He may roll a die 6.
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On a 1,2,3,4 this Feat has no effect.
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On a 5 or 6 the character is considered to have the [[Immune (poisons)]] Feat momentarily.
  
 
}}
 
}}

Latest revision as of 07:45, 9 August 2020

Synonyms: Strong immune system, Immune to Diseases


Description

The character is particularly resistant to diseases and infections.

Whether it is innate or acquired (having for example survived the plague or a particularly serious infection), or that it is both, the character is almost immune to diseases and infections when compared to ordinary mortals.

It is almost impossible for him to be contaminated by a disease, and when he is, the symptoms will be less heavy and he will heal much faster (or will have a much better chance of healing) compared to a normal person .

If the character have been poisoned. He may roll a die 6.

On a 1,2,3,4 this Feat has no effect.

On a 5 or 6 the character is considered to have the Immune (poisons) Feat momentarily.