Difference between revisions of "Poison"

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| Synonyms = Curse, Toxin, Venom
 
| Synonyms = Curse, Toxin, Venom
 
| Prowess? = Yes
 
| Prowess? = Yes
 +
| Prowess Prerequisites = [[Knowledge (apothecary)]] or [[Outlaw Wisdom]]
 
| Archetype? = No
 
| Archetype? = No
 
| Official? = Yes
 
| Official? = Yes
 
| Description =  
 
| Description =  
  
You craft a perfect poison. It may be a breathing, contact of ingestion poison, it is perfectly impossible to detect.
+
You buy or craft a perfect poison. It may be a breathing, contact of ingestion poison, it is perfectly impossible to detect.
  
 
You can only craft one dose to affect one normal person.
 
You can only craft one dose to affect one normal person.
  
This person will feel the effect instantaneously or after an chosen number of hours or days.
+
This person will feel the effect instantaneously or after an chosen number of minutes, hours or days.
  
 
This poison may kill, put to sleep or sicken your target.
 
This poison may kill, put to sleep or sicken your target.

Latest revision as of 06:12, 20 September 2020

Synonyms: Curse, Toxin, Venom


Special: Prowess

Poison is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : Knowledge (apothecary) or Outlaw Wisdom

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.


Description

You buy or craft a perfect poison. It may be a breathing, contact of ingestion poison, it is perfectly impossible to detect.

You can only craft one dose to affect one normal person.

This person will feel the effect instantaneously or after an chosen number of minutes, hours or days.

This poison may kill, put to sleep or sicken your target.

The effect can seem natural or not.