Difference between revisions of "Talented"

From Prima RPG
Jump to: navigation, search
 
Line 10: Line 10:
 
His talent is instantly recognisable and anyone will be stunned at his mastery.
 
His talent is instantly recognisable and anyone will be stunned at his mastery.
  
He may have reached some amount of fame in his field, but not enough to have an actual [[Reputation]] (unless you also have this Feat).
+
He may have reached some amount of fame in his field and if your character also has the [[Reputation]] Feat you are actually very well known in all Christendom.
  
 
See the Synonyms for examples of talents, but feel free to create your own and add it to the list. Unlike other Feats, this feat can be taken several times with a different designated talent.
 
See the Synonyms for examples of talents, but feel free to create your own and add it to the list. Unlike other Feats, this feat can be taken several times with a different designated talent.

Latest revision as of 22:10, 24 September 2019

Synonyms: Singing, Painting, Instruments, Creative Writing, Calligraphy, Cooking, Woodcraft, Smithing, Knowledge (theology), Knowledge (history), Knowledge (engineering), Knowledge (architecture), Knowledge (law)


Description

Your character is extremely talented in a chosen field that is unlikely to have a practical use in the game.

His talent is instantly recognisable and anyone will be stunned at his mastery.

He may have reached some amount of fame in his field and if your character also has the Reputation Feat you are actually very well known in all Christendom.

See the Synonyms for examples of talents, but feel free to create your own and add it to the list. Unlike other Feats, this feat can be taken several times with a different designated talent.

If your talent have a relation with a specific knowledge, it counts as a « Knowledge (something) » Feat.

All characters with a specialised « Knowledge (something) » Feat are very literate. They are fluent in latin, greek and have at least some bases of a foreign language of their choice. They can read and write any languages they know.

If the character is attempting an action related to the general Knowledge Feat, he must roll a die six. With no possibility to roll again for this whole situation.

On a 1,2,3,4 this Feat has no effect.

On a 5 or 6 the character is considered to have the Knowledge Feat momentarily.