Difference between revisions of "Handicap"

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(Created page with "{{Feats | Synonyms = Venerable Age, Handicapped, Wounded, Leper, Madman, Insane, Mad, Drowsy, Stupid, Mentally Broken, Lost Faith, Apostate | Prowess? = No <!-- Only for Prowe...")
 
 
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The player may chose one handicap :
 
The player may chose one handicap :
  
[[Handicap (weak)]] that could be cause by old age, a physical handicap, a wound, a disease or anything of his choice.
+
*[[Handicap (weak)]] that could be cause by old age, a physical handicap, a wound, a disease or anything of his choice.
[[Handicap (insane)]] that could be caused by insanity, stupidity, drugs or anything of his choice
+
*[[Handicap (insane)]] that could be caused by insanity, stupidity, drugs or anything of his choice
[[Handicap (lost faith)]] either his faith was broken or he is apostate or even a heretic
+
*[[Handicap (lost faith)]] either his faith was broken or he is apostate or even a heretic
 
(as with other feats, he can only have this feat once with one handicap)
 
(as with other feats, he can only have this feat once with one handicap)
  
 
He gains one these feat :  
 
He gains one these feat :  
[[Weak]] or [[Insane]] or [[Lost Faith]]
+
[[Weak (permanent)]] or [[Insane (permanent)]] or [[Lost Faith (permanent)]]
 
plus two free feats of his choice.
 
plus two free feats of his choice.
 +
 +
If the handicap is cured, the additional feat disappear as well.
  
 
}}
 
}}

Latest revision as of 17:11, 26 February 2022

Synonyms: Venerable Age, Handicapped, Wounded, Leper, Madman, Insane, Mad, Drowsy, Stupid, Mentally Broken, Lost Faith, Apostate


Description

The player may chose one handicap :

  • Handicap (weak) that could be cause by old age, a physical handicap, a wound, a disease or anything of his choice.
  • Handicap (insane) that could be caused by insanity, stupidity, drugs or anything of his choice
  • Handicap (lost faith) either his faith was broken or he is apostate or even a heretic

(as with other feats, he can only have this feat once with one handicap)

He gains one these feat : Weak (permanent) or Insane (permanent) or Lost Faith (permanent) plus two free feats of his choice.

If the handicap is cured, the additional feat disappear as well.