Difference between revisions of "Heal"
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− | + | To the extend of the humanely possible, you miraculously cure one disease, poisoning or wound, no matter how severe. | |
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+ | For example, it is humanely impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible. | ||
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+ | You have to take the time to treat the wound in order for this Prowess to have effect. | ||
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Revision as of 09:13, 18 August 2018
Synonyms: First Aid, Cure
Special: Prowess
Heal is a Prowess, this special kind of Feat is an action that can only be done once per scenario.
To acquire it, you need to already have another Feat related to it, for example : No prerequisites, anyone can take this Prowess.
Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.
Description
To the extend of the humanely possible, you miraculously cure one disease, poisoning or wound, no matter how severe.
For example, it is humanely impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.
You have to take the time to treat the wound in order for this Prowess to have effect.